Official hak suggestions thread

New models, textures, & integration of 3rd party content.

Moderators: ALFA Administrators, Staff - Technical

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Grand Fromage
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Post by Grand Fromage »

indio wrote:http://nwvault.ign.com/View.php?view=NW ... ail&id=134

This will make Don happy.

Dwarf Halls are go.
That is very cool. Definitely in assuming no problems.
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Valamyr
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Post by Valamyr »

I assume theres no objection to a little gore, and I've found this to be very well done. It lets builders add blood stains to walls and floors, as well as bloody handprints. Could add alot of atmosphere to some evil lairs. It was developped by someone on the Avlis crew.

Camb's Blood Splatter

http://nwvault.ign.com/View.php?view=NW ... tail&id=27
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Grand Fromage
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Post by Grand Fromage »

Valamyr wrote:I assume theres no objection to a little gore, and I've found this to be very well done. It lets builders add blood stains to walls and floors, as well as bloody handprints. Could add alot of atmosphere to some evil lairs. It was developped by someone on the Avlis crew.

Camb's Blood Splatter

http://nwvault.ign.com/View.php?view=NW ... tail&id=27
Yep, we needed gore. And the particle effect is very nice, it conforms to terrain.
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indio
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Post by indio »

http://nwvault.ign.com/View.php?view=NW ... tail&id=30

Extra wall paintings. Obviously it's a long way from necessary, but I'm really hating how limited a range we got with the game, and how many are bloody portraits.
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indio
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Post by indio »

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Aelred
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Post by Aelred »

Faerunian Stained Glass

Drow Stuff

As of this posting the maker didnt have time to follow through and create a hakpak - and it looks like they weren't updated with the latest patch.See here But knowing just how much we need anything drow to get going on UD areas I figured I would post.
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Grand Fromage
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Post by Grand Fromage »

Glad to see everyone's reading the first post. :mad:

If anyone wants to help test haks, PM me. All you need is NWN2 and at least thirty functional brain cells.
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Grand Fromage
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Post by Grand Fromage »

Faerun stained glass.

http://nwvault.ign.com/View.php?view=NW ... ail&id=148

Just posting it here so you guys know I've seen it.
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indio
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Post by indio »

http://nwvault.ign.com/View.php?view=NW ... ail&id=158

Arched Bridges...at last.

Haven't tested em yet, but with any luch they will work fine at any scale.
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Thangorn
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Post by Thangorn »

exteriors as caves.. with this cave roof hak

http://nwvault.ign.com/View.php?view=NW ... ail&id=116

this should allow some underdark content..

this area took me literally 2 seconds to make
http://img66.imageshack.us/img66/421/cavestestyf5.jpg

tested, working as a hak

[edit: yes I just saw the other thread on it below.. /after/ I'd already scanned two threads relating to haks :/]
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[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
Thangorn
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Post by Thangorn »

This is exactly what I need for Zhentil Keep's sewer system..

tested and it works.. two things though
http://nwvault.ign.com/View.php?view=NW ... ail&id=172

1. Need to have overrides for the 2da entries to register, dont know what you can do about that
2. I had baking issues with tile "1_Wall_1_Corner_Variant" easily fixed with a walkmesh placeable but still

oh and there needs to be a footstep sound of sloshing water for this to be really good.. looks odd when stone footsteps are coming from walking through water
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[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
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indio
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Post by indio »

Sewers seconded. Big oversight from Obsidian. These are basic, but do the trick.
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Thangorn
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Post by Thangorn »

A must have before Moonsea goes at least til the final stages of Beta..

http://nwvault.ign.com/View.php?view=NW ... ail&id=183

I've tested it and it works very well as a hak.. 2da placeables in the override, overrides our own.

Best part is I get no fading geometry on these when I walk close to these placeables (obviously I get fading geometry when my toon is on the otherside of the wall to the camera but not when the camera is on the same side of the wall as my toon)
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[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
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Aelred
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Post by Aelred »

That is the best ever - now I can finally do justice the the Waterdeep walls and gates!

Edit: YES YES YES - this is the best thing to come so far! It is like playing with LEGOS!

Edit2: This clashes with the DEEPHALLS hak. Trying to associate both haks with a mod and neither works. When just one hak is associated it works. Sorry is this due to my tech njubery? Can't you have more than one hak associated at a time?
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AcadiusLost
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Post by AcadiusLost »

Maybe when he wakes up Thangorn can confirm if he's tried both together or not - certainly, conflicts are resolvable in most cases by merging 2das and such.

Aelred- are you using the Deep Halls hak, or the ALFA Textures hak (containing deep halls)?
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