NWN2: ALFA 006 Moonsea - News and screens

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Thangorn
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Post by Thangorn »

quick screenie just to tie everyone over..

Zhentil Keep - The Throat Gate
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Aelred
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Post by Aelred »

((We need that tintable door hak Cipher was talking about. ))

Thangs that gate is very nice and "ELVISH" - how sweet and inviting - is that some evil trick to get the Cormanthor elves to pay a visit :twisted: - did you try the warehouse door that has a big metal pull ring? ;)
Thangorn
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Post by Thangorn »

no the doors on the throat gate are adamantite according to canon, there is nothing else like adamantite that is openable.. trust me I tried everything :)
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Thangorn
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Post by Thangorn »

Might aswell put these here before I go to bed

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Swift
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Post by Swift »

My spikes idea made it!

Nothing says pain like some spikes :D
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wvincenti
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Post by wvincenti »

Bah, that's Uncle Fester in the picture.
He's resting comfortably.

:-)

Looking forward to seeing the NWN2 servers.
I'll have to work on getting comfy with the NWN2 controls.

-Bill
  • Currently NWN1 ALFA: Ryld Ky'bler
    Currently NWN2: Gwindor Faelivrin, still not actually dead!

    Formerly: Timyin Tim, Glorfindel Inglorion and Beleg Thalionestel amongst others.
Thangorn
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Post by Thangorn »

more from the palace of sweet pain (sorry dial up people)
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indio
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Post by indio »

Love those spikes, and groovy colour scheme on the floor.
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Thangorn
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Post by Thangorn »

finally got my statues working...

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The chamber of offerings. The place where Zhents who wish to avoid punishment (of which there are more than a few as you can imagine) give offerings of pain, gold and jewels.

The most sacred offerings to avoid Loviatar's attentions are offerings of self-mutilation, hence the waters of the fountain in the chamber of offerings run red....

Loviatar looks down upon penitents with cruel amusement..
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Aelred
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Post by Aelred »

Thangs How did you do that? looks really great! How about a mini guide for newb builders like myself - porfavor!
Thangorn
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Post by Thangorn »

so right now we are sitting at -:

* 8 Exterior Areas
* 22 Interior Areas
* 2 working merchants

Quite a few NPCs have been made already. Conversations still need doing though and I'll implement a few statics for beta 1 to make it interesting.

The Zhentil Keep city exteriors are all complete with only a few tweaks needing to be made.
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Blackwill
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Post by Blackwill »

Great work Thangorn. Sorry I couldn't be more helpful. Get MSN you damn hippie so we can chat.
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

~The ALFAn Hazite.

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Thangorn
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Post by Thangorn »

Zhentil Keep's Naval Dry Docks.
The shipyards where Zhentil Keep's formidable navy is built and maintained.
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Swift
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Post by Swift »

That looks sweet!
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Aelred
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Post by Aelred »

As always - very inspiring Thangs!

(Do you know of any way you can stop placeables that have movement - like stopping the ships rom rocking? weathervanes from turning? windmills from spinning?)

Keep up the awesome work!
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