Statues

For toolset tutorials as well as question and answers.
Locked
User avatar
Kest
Builder
Posts: 794
Joined: Sat May 22, 2004 9:20 pm
Location: Flint, MI

Statues

Post by Kest »

This is something I was trying back in September but never managed to figure out. How do you:

1. Freeze a character's animation so they are not constantly swaying and looking around.
2. Give them the stoneskin effect.
User avatar
Teric neDhalir
Githyanki
Posts: 1495
Joined: Mon Jan 05, 2004 10:04 pm
Location: Manchester UK

Re: Statues

Post by Teric neDhalir »

Kest wrote:This is something I was trying back in September but never managed to figure out. How do you:

1. Freeze a character's animation so they are not constantly swaying and looking around.

Add this at the bottom of the statue's OnSpawn script:
// Petrify the spawning creature
object oTarget = OBJECT_SELF;
effect ePetrify = EffectPetrify();
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePetrify, oTarget);

2. Give them the stoneskin effect.

In the creature's Properties tab find Appearance (visual effect) and apply the file sp_stoneskin from the list. I'm not too keen on this because you also get the crumbling dust effect as well as the stone texture. If you want to get rid of this you need to get into editing things with the Visual Effects Editor. If you need pointers on that let me know.

Some other hints - don't make them "Plot", it prevents the petrify effect working. Make a new faction that is friendly to all other factions and make the statue part of that faction, otherwise hostiles will attack it. You probably want to give it a huge number of hit points and a huge natural AC so it doesn't get damaged/killed (although it will still stand up if it is..). Needs to be Un-bumpable, too. Save your finished statue as a blueprint and then you can just change the appearance each time you paint one down.


Image

Teric
User avatar
Kest
Builder
Posts: 794
Joined: Sat May 22, 2004 9:20 pm
Location: Flint, MI

Re: Statues

Post by Kest »

thanks a lot
User avatar
darrenhfx
Beholder
Posts: 1982
Joined: Fri Jul 30, 2004 5:35 pm
Location: Halifax, Canada GMT -4 (AST)

Re: Statues

Post by darrenhfx »

may I add, wow nice statues
User avatar
Kest
Builder
Posts: 794
Joined: Sat May 22, 2004 9:20 pm
Location: Flint, MI

Re: Statues

Post by Kest »

Is there a way to make only the skin stonelike?
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Statues

Post by hollyfant »

Kest wrote:Is there a way to make only the skin stonelike?
You mean like a dressed statue? Wouldn't (re-)equipping their gear after applying the stoneskin effect do the trick?
User avatar
Kest
Builder
Posts: 794
Joined: Sat May 22, 2004 9:20 pm
Location: Flint, MI

Re: Statues

Post by Kest »

hollyfant wrote:You mean like a dressed statue?
Yes. I want to use them to display armour in shops.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Statues

Post by hollyfant »

Barkskin might look better than stoneskin then.
Thangorn
Haste Bear
Posts: 2081
Joined: Fri Oct 01, 2004 1:00 pm
Location: Queenstown, New Zealand

Re: Statues

Post by Thangorn »

If you use the iron-body effect you can get bronze casted statue effect. I have one in my temple of loviatar and she looks cruel and nasty.

Please note: If you want a statue on a pedestal, you have to make walkmesh for it..
On indefinite real life hiatus

[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
User avatar
Kest
Builder
Posts: 794
Joined: Sat May 22, 2004 9:20 pm
Location: Flint, MI

Re: Statues

Post by Kest »

So this is what I've gone for: http://tinypic.com/view.php?pic=214xenp&s=5

No visual effects, couldn't get them to work under the armor only. Gray skin and hair.
User avatar
Vintenar
Dire Badger
Posts: 134
Joined: Wed Nov 26, 2008 4:16 am
Location: Flint, Michigan
Contact:

Re: Statues

Post by Vintenar »

That looks pretty good. I am wondering, as I mentioned in another post, if it would be possible now to have a prompted conversation with it to choose what clothes it wore (as per the clothes available in that shop). Looks pretty good for a display though as well.
Past PCs: Kasimir Mace, Janus Faust, Morten Gundrhamn
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
Locked