If the engine provides for it, it should work. By definition cone spells are considered 'touch', due to the spells.2da. Otherwise, the cone could start somewhere other than the caster (like a ranged spell)... a good point you make about the familiars.hollyfant wrote:For nebulous reasons, Obsidian has given familiars the ability to use their master's cone-based spells as well as those with "range: touch". Will this now include Fear?
Appears from above that are using different scripts... acr_s0_causefear, and acr_s0_fear. The effects are the same in both cases, only the AoE and number of targets (as well as the save DC, of course) vary. If one fails a save, its -2 atk penalty, -2 save penalty, and -2 skill penalty, plus run away, for full duration of spell. If one makes a save, one is shaken (same -2 atk, -2 save, -2 skill), but does NOT run away, and only lasts 1 round.Also, why do Fear and Cause Fear use the same script? Shouldn't one cause "fright" while the other causes "panic"?
This should mimic the canon description.