NWN2: Deviations from 3.5

Ideas and suggestions for game mechanics and rules.
Locked
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: NWN2: Deviations from 3.5

Post by hollyfant »

Did the Spirit Shaman get mentioned yet?
  • NWN2 forces them to worship a "druid-appropriate" deity, while the PnP Shaman has no such requirement.
  • In NWN2, they get to change their spell selection much like the Sorcerer and the Favoured Soul. The Spirit Shaman from the books can pick a new spell selection... wait for it... every day!
  • No Wild Empathy.
  • The Favored of the Spirits ability is supposed to cost 1000xp per use, paid up front.
There are other anomalies of course, but these are the glaring ones.
User avatar
ballonger
Dire Badger
Posts: 106
Joined: Mon Jan 05, 2004 9:15 pm
Location: Gothenburg, Sweden

Re: NWN2: Deviations from 3.5

Post by ballonger »

You folks aren't forgetting to check if the classes have been tweaked for forgotten realms in particular? There are several classes that work differently from the core rules in the Forgotten Realms. There are those article series you know.

Hm. I looked that series up now and Spirit Shaman is not one of the classes that was updated.

But considering they're protectors of nature I would say it's just fitting to have them have to pick a nature deity.

http://forgottenrealms.wikia.com/wiki/Shaman
On the other hand you have different fingers.
HEEGZ
Dungeon Master
Posts: 7085
Joined: Wed Dec 28, 2005 4:17 pm
Location: US CST

Re: NWN2: Deviations from 3.5

Post by HEEGZ »

Locking, as this thread is making it very difficult to follow the new ideas.

Please post all new ideas in a new thread, thank you.
Locked