That's a great idea. Right now it's just different for day/night, but that'll now change with my next upload. I think a few more percentage points in the Pass is warranted. Everybody thank Asteroid!AsteroidX wrote:I am curious if the danger level/likelyhood of occuring of random encounters is different on like say the main road between HH and SM and say travelling SM pass. If so Id say big huge kudos.
TSM Travel Map - A Guide
Moderators: Wynna, NWN2 - 03 DM
Re: TSM Travel Map - A Guide
Enjoy the game
- oldgrayrogue
- Retired
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- Location: New York
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Re: TSM Travel Map - A Guide
Have not had the chance to log in since we went to 1.23 but have a quick question on the travel map based on the explanation.
Am I correct that if you walk the travel map stealthed you will not have a chance for a ramdom encounter OR is it that you will not have an encounter with another party of players who happen to be on the road?
Am I correct that if you walk the travel map stealthed you will not have a chance for a ramdom encounter OR is it that you will not have an encounter with another party of players who happen to be on the road?
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: TSM Travel Map - A Guide
I believe the following are true:
1) if you're stealthed you're given the chance to avoid the random encounter, but you'll still have a chance to wind up with one in the first place.
2) again, being stealthed will cause the other party's members to make spot/listen/survival rolls in order to be able to detect you (which will cause a drop out to an encounter area if they succeed) and vice versa should they be stealthed and you're the one searching.
Oh, and since I'm sure you're reading this, THANKS, ASSTEROIDX!
1) if you're stealthed you're given the chance to avoid the random encounter, but you'll still have a chance to wind up with one in the first place.
2) again, being stealthed will cause the other party's members to make spot/listen/survival rolls in order to be able to detect you (which will cause a drop out to an encounter area if they succeed) and vice versa should they be stealthed and you're the one searching.
Oh, and since I'm sure you're reading this, THANKS, ASSTEROIDX!
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
Re: TSM Travel Map - A Guide
1) There is currently no reduction in percentage of NPC encounters for being stealthed, but there will be, as soon as I figure out how to insert yet another conditional into the script; (Edit: I forgot to add, though, that as soon as you trigger an encounter, your party is frozen in place and uncommandable until after arriving in the encounter area. If any given party member is already stealthed on the road, they land stealthed. Once in the encounter area, the monster's normal spot /listen rolls vs. your hide/move silently kick in, so stealthed PCs have a better chance of not getting sniffed out as the monster roams around the encounter area. And they do roam.)
2) BH is correct. Stealthing DOES affect encounters with other PC parties.
2) BH is correct. Stealthing DOES affect encounters with other PC parties.
Enjoy the game
Re: TSM Travel Map - A Guide
What about invisibility?
Re: TSM Travel Map - A Guide
Because of the distances you can cover on the map in the time Invisibility lasts, there are no provisions for the use of Invisibility.
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Re: TSM Travel Map - A Guide
!!!!!!!!
Wynna...
I just had a random encounter with a dragon. You so rock!!!!!!!!! Very very excited about the travel maps!
Wynna...
I just had a random encounter with a dragon. You so rock!!!!!!!!! Very very excited about the travel maps!

Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Re: TSM Travel Map - A Guide
That says it all.<danielmn> HOLY CRAP I NEED A DM!
<danielmn> *runs away from dragon*
<danielmn> !!!!
<danielmn> HAHA!
<danielmn> it just flew away!
<danielmn> THAT WAS FRAKKIN AWESOME!
<danielmn>
<danielmn> That is the coolest!
<danielmn> SIlver dragon....
<danielmn> but still....sweeeeeeet!
<danielmn> I saw a dragon IG!
<danielmn>
<danielmn> that is too awesome!
<danielmn> wynna so freakin rocks.
< Signature Free Zone >
Re: TSM Travel Map - A Guide
Oh, yeah. If you trigger the very small encounter percentage, there's a 1% chance that it will then roll you a dragon. Dan defies the odds.
BTW, they're not all silvers.
BTW, they're not all silvers.

Enjoy the game
- hollyfant
- Staff Head on a Pike - Standards
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Re: TSM Travel Map - A Guide
Sixth level Warlocks can remain invisible for 24h.Wynna wrote:Because of the distances you can cover on the map in the time Invisibility lasts, there are no provisions for the use of Invisibility.
Also:

Re: TSM Travel Map - A Guide
HOLLY GETS THE PRIZE!
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: TSM Travel Map - A Guide
*grumbles* For what? I was the one who wanted to take pot-shots at it! He just wanted to dodge the poo!danielmn wrote:HOLLY GETS THE PRIZE!
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
Re: TSM Travel Map - A Guide
Are actually still there. I used as much of them as I could as the encounter areas. Get in game and have a look!ElCadaver wrote:*sobs* my highways, my beautiful highways....
Enjoy the game
- ElCadaver
- Rust Monster
- Posts: 1202
- Joined: Wed Mar 24, 2004 3:22 pm
- Location: Perth, Western Australia
Re: TSM Travel Map - A Guide
WOOHOO!!
Most of my time is taken up with study, baby, work. Haven't been in game for a while
Most of my time is taken up with study, baby, work. Haven't been in game for a while
