Modified Spells
Moderators: ALFA Administrators, Staff - Technical
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Re: Modified Spells
Spider Climb could use a revision to apply an arbitrarily large Climb skill bonus.
Re: Clairaudience / Clairvoyance, the game engine implementation does not resemble the PnP version, so changing the duration to match PnP seems a bit odd, unless we're also attempting to change it over to a scrying-system implementation.
Re: Clairaudience / Clairvoyance, the game engine implementation does not resemble the PnP version, so changing the duration to match PnP seems a bit odd, unless we're also attempting to change it over to a scrying-system implementation.
Re: Modified Spells
Changing to scrying type only with no skill bonuses. Ideally would also force a choice betwee clairaudience OR clairvoyance... but since is RP, maybe just informing the DM which function is OK.AcadiusLost wrote:Re: Clairaudience / Clairvoyance, the game engine implementation does not resemble the PnP version, so changing the duration to match PnP seems a bit odd, unless we're also attempting to change it over to a scrying-system implementation.
How much is fair for a climb bonus? IMO it would still be a strength issue, but since spiders are abnormally strong and it is a transmutation skill, I would think it ELIMINATES a need for climb checks. In the absence of a DM, would be the only reason I can think of a climb bonus... so would +20 be appropriate? +99? What?
Re: Modified Spells
Question, since the Lore skill has been done away with, has Legend Lore been altered, and if so how?
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Re: Modified Spells
Not modified, AFAIK.danielmn wrote:Question, since the Lore skill has been done away with, has Legend Lore been altered, and if so how?
Per canon looks like a RP skill, with a 4x50 (200) gp focus. I can add it to the next batch if needed.
Re: Modified Spells
Low Light vision seems to be bugged/not working.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Re: Modified Spells
I don't believe this ever worked in NWN2. Someone correct me if I'm wrong.danielmn wrote:Low Light vision seems to be bugged/not working.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
Re: Modified Spells
You're wrong. It does work. You just can't use it... 
The spell does grant Low Light Vision, but since creatures who don't already have that also don't have the button to actually switch it on, there's no practical benefit.

The spell does grant Low Light Vision, but since creatures who don't already have that also don't have the button to actually switch it on, there's no practical benefit.
Re: Modified Spells
Wow, how insanely stupid is that. Great job, obsidianhollyfant wrote:You're wrong. It does work. You just can't use it...
The spell does grant Low Light Vision, but since creatures who don't already have that also don't have the button to actually switch it on, there's no practical benefit.

I suppose auto-enabling it isn't much of an option?
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- NESchampion
- Staff Head - Documentation
- Posts: 884
- Joined: Thu Jul 13, 2006 12:46 am
Re: Modified Spells
Not sure if these are still being worked on or not; the pending change to Magic Weapon, if possible, would be very useful, as would the changes to Bestow Curse and the appropriate duration description for Web.
I don't know much about scripting but if there's any testing I can help with for someone that's working on this let me know.
I don't know much about scripting but if there's any testing I can help with for someone that's working on this let me know.
Current PC: Olaf - The Silver Marches
- Blindhamsterman
- Haste Bear
- Posts: 2396
- Joined: Fri Jun 04, 2004 11:13 am
- Location: GMT
Re: Modified Spells
changing webs duration shouldn't be hard I'd think.
I'm looking into Mage Armour right now, so I could take a look at web after that.
The Magic Weapon fix is actually just tagging the scroll as arcane so it can be memorised I believe.
I'm looking into Mage Armour right now, so I could take a look at web after that.
The Magic Weapon fix is actually just tagging the scroll as arcane so it can be memorised I believe.
- NESchampion
- Staff Head - Documentation
- Posts: 884
- Joined: Thu Jul 13, 2006 12:46 am
Re: Modified Spells
Web's duration has already been changed to 10 min / level I believe, but the in-game description needs to be updated (it still says 6 seconds / 2 levels).
Current PC: Olaf - The Silver Marches
- Blindhamsterman
- Haste Bear
- Posts: 2396
- Joined: Fri Jun 04, 2004 11:13 am
- Location: GMT
Re: Modified Spells
hmm, in that case it's a tlk edit and an update of the spells.2da file.
Re: Modified Spells
Can some educate me on what is wrong with mage armor (or armour, if you prefer) as it is right now?
When I use it in single player mode, it appears to function exactly as the PHB description of the spell (+4 armor bonus for 1hr/lvl), but I have seen several mention how broken it is. I have not used it with a live PC, but it might be a possibility for my PC before too terribly long, so I am interested. Is there something in our haks that has broken it?
Thanks for any help you can provide.
When I use it in single player mode, it appears to function exactly as the PHB description of the spell (+4 armor bonus for 1hr/lvl), but I have seen several mention how broken it is. I have not used it with a live PC, but it might be a possibility for my PC before too terribly long, so I am interested. Is there something in our haks that has broken it?
Thanks for any help you can provide.
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
- Blindhamsterman
- Haste Bear
- Posts: 2396
- Joined: Fri Jun 04, 2004 11:13 am
- Location: GMT
Re: Modified Spells
it stacks with armour, in pnp it doesn't. We're aiming to resolve that issue for balance.
Re: Modified Spells
Got it. Thanks.Blindhamsterman wrote:it stacks with armour, in pnp it doesn't. We're aiming to resolve that issue for balance.
Talk less. Listen more.
Current PCs: ?
Current PCs: ?