Bugs: August 16th 2010

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Audark
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Re: Bugs: August 16th 2010

Post by Audark »

Though an outcast Fenmaril is part of the pantheon, I'd wager it was merely oversight, there is a statue of him in everdusk hall so they clearly do not shun his worship.
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davidcurtisjr
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Re: Bugs: August 16th 2010

Post by davidcurtisjr »

Completed Divination course 1.. Same result and as conjuration. Script does not recognize as complete.
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NESchampion
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Re: Bugs: August 16th 2010

Post by NESchampion »

davidcurtisjr wrote:Completed Divination course 1.. Same result and as conjuration. Script does not recognize as complete.
Try talking to the Registrar and asking her to update your progress; that may fix the problem.
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Re: Bugs: August 16th 2010

Post by Ithildur »

Upon completion of the [corrected] Transmutation 001 class, the reward of scroll of Magic Weapon seems flagged incorrectly, perhaps as Divine caster only? [edit] An arcane caster apparently cannot cast using the scroll.
Last edited by Ithildur on Thu Sep 09, 2010 10:49 am, edited 1 time in total.
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Re: Bugs: August 16th 2010

Post by Inwintersshadow »

broken statics in Rivermoot:

Balcombe's Flask - cant be finished as balcombe doesnt recognize that you have his flask.

Brass knuckles - the male monk's brass knuckles are not recognized by the female monk as having been found.

Its the same reaction in both individual quests. The statics originator does not notice you have the item looked for.
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Audark
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Re: Bugs: August 16th 2010

Post by Audark »

Moonwood area,

one of the possible spawns seems to be a group of 'wood elf tracker' s and 'wood elf cleric' s. They all spawn slightly injured
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Re: Bugs: August 16th 2010

Post by gribo »

Travel map: While traveling from Winter's edge to soubrin vale, we got into a western rivers area instead of a mountains area.
On exit we were ported to the highway, instead of the soubrin vale.
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Brother Humphrey
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Re: Bugs: August 16th 2010

Post by Brother Humphrey »

gribo wrote:Travel map: While traveling from Winter's edge to soubrin vale, we got into a western rivers area instead of a mountains area.
On exit we were ported to the highway, instead of the soubrin vale.
I can confirm that. happened when we came across a random encounter just past the entrance AT to the Overland Map leading to Soubrin Vale. We got ported to a Riverside Highway encounter area instead of a Soubrin Vale or Moonwood encounter area for some reason. I don't know the names of those areas, but I ran into one when returning from the Winters Edge area on the way back.

On another note, one of the ATs out of the Moonwood encounter area (there are 3) apparantly doesn't work. I think it's labeled Eastern Trail, but I could be wrong on that.
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Re: Bugs: August 16th 2010

Post by Ithildur »

Ithildur wrote:Upon completion of the [corrected] Transmutation 001 class, the reward of scroll of Magic Weapon seems flagged incorrectly, perhaps as Divine caster only? [edit] An arcane caster apparently cannot cast using the scroll.
I also have a tradescroll for Detect Undead that is clearly bugged. It's not copyable into a spellbook; upon closer examination via right click/context menu it shows "Mass Cure Light Wounds"
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AT Larvpad...lavarpad or whatver...

Post by Inwintersshadow »

Larvpad street in the NE section of SM in 6d when you AT across to the NW you end up on the edge of a building and locked in some kind of invisible space. The only way to get out is to back out and AT back to the east.

I may have the street name above jumbled somewhat but its something like that...

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Re: Bugs: August 16th 2010

Post by davidcurtisjr »

Trapped in a room at the uni. When you get a chance please release from captivity.
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Re: Bugs: August 16th 2010

Post by Inwintersshadow »

fire and acid flasks are not useful against trolls as is.

for whatever reason they wont kill a prone troll at near death.

3x acid and 3x alchemists' fire could not bring big greenie down.

Thankfully the Griffin shipment receiver near Felbar is a very good scrapper....
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Re: Bugs: August 16th 2010

Post by NickD »

Inwintersshadow wrote:fire and acid flasks are not useful against trolls as is.

for whatever reason they wont kill a prone troll at near death.

3x acid and 3x alchemists' fire could not bring big greenie down.

Thankfully the Griffin shipment receiver near Felbar is a very good scrapper....
Don't know about acid flasks, but use the alchemist fire on your weapon. Definitely does the trick.
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Audark
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Re: Bugs: August 16th 2010

Post by Audark »

Use of grenadelikes is bugged, I can't recall when it happened but it has been the case for some time. They work when applied to weapons but do not do area damage if thrown.

Still useful when applied to your weapon as mentioned, but not from range for now
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Re: Bugs: August 16th 2010

Post by CloudDancing »

Veilan and I did a test of this ingame and made a post to that effect on the flasks.
IF a DM wants to be helpful-ish, the flasks listed in the stock NWN2 Weapons category of items STILL work fine. However, fire, acid, holywater and thunderstones (as well as choking powder) in the ALfa_Grenades are non-functional (while firebombs and acid bombs still work for some reason.)

Sand showed me how to look into the item to see why it didnt work, but I never was good enough to fix it.

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