I'm sure morale scripts are a great idea in theory, especially for certain creatures... but it really makes things easy for PCs and frustrating for DMs and skews CR.
A wolf in an open field confronted by several adventurers might run away, though the limitations of the mechanics of the server mostly just create an opportunity for 'free XP' for the characters.
What's really annoying is when you have a creature in a room with no exit and the PCs attack and it decides to flee into a wall and skim along it while being hacked away by PCs.
I'd like to see these removed or at least something that can be used to turn these on or off.
Stripping Morale Scripts
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- AcadiusLost
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Re: Stripping Morale Scripts
Morale scripts haven't worked as intended since the change in the creature AI that came in with one of the last NWN2 patches (1.23 or perhaps the prior one)- I spent quite a few hours trying to re-implement them in some sort of more sensible form at some point not long after, but couldn't find a way to make them work properly.
I hadn't realized they were still active (on TSM I'd guess? Or BG/both?). I will look into a good/easy way to systemically block/deactivate them on a whole-module basis so we don't keep discovering cowardly (or more often, indecisive) blueprints at inopportune moments.
Should be a pretty easy fix, if I don't have it in place by this weekend sometime, please remind me again. I can well imagine the frustration these must engender while trying to run a combat scene, so I'd call it high-priority.
I hadn't realized they were still active (on TSM I'd guess? Or BG/both?). I will look into a good/easy way to systemically block/deactivate them on a whole-module basis so we don't keep discovering cowardly (or more often, indecisive) blueprints at inopportune moments.
Should be a pretty easy fix, if I don't have it in place by this weekend sometime, please remind me again. I can well imagine the frustration these must engender while trying to run a combat scene, so I'd call it high-priority.
- JaydeMoon
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Re: Stripping Morale Scripts
The incident that prompted the post was in BG.
Just happened again in TSM.
Just happened again in TSM.
- AcadiusLost
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Re: Stripping Morale Scripts
The fix I made for TSM should be in the module version that went up this AM; if any creature on TSM shows morale-type behavior from here on out, please let me know the name (resref also if possible) so I can try to figure out where the problem is coming from.
BG's remote access seems to be unavailable; can't do much about the problematic script until it comes back (I didn't even realize BG had morale'd mobs...)
BG's remote access seems to be unavailable; can't do much about the problematic script until it comes back (I didn't even realize BG had morale'd mobs...)