Ithildur wrote:
Am I mistaken or can the bug happen regardless of whether the first hit (that took the character to negative HPs) triggered the -6 cap or not? i.e. dropped to -2 hps, PC goes down, they get healed, get up, get hit hard, drop to -14, deaders...? If so tis not 'additional' mercy to prevent the -14, just proper implementation of the 'initial mercy' of the cap.
That's what I thought that the bug does. If we consider this bug a feature, the biggest issue, imo, is going around it: Use Cure Minor Wounds (or anyone remember that spell "Stabilize"?) instead. Being worse off by getting hit with a heal just doesn't compute. Though killing allies with CLW (or Lesser Vigor) would of course be right up the alley of that devious cleric of Shar and how she'd get fat lewtz...
Ithildur wrote:
BTW, 'floor' can be confusing because 'hitting the floor' could be understood as merely getting knocked unconscious
Yeah, and guess I am the prime suspect of whipping up this "conveninent" term.
Anyways, even though most of the time PCs knocked out wouldn't go all the way to be saved by the -6 floor, the existence and reliability of the the -6 floor does result in many more knockdowns. PCs can comfortably wait until their buddies fall down for that heal, and be no worse off for it. I don't want to swat PCs left and right, as I think would happen if there was no floor in our environment and engine. Also because that would result in players adapting: The PC base would skew further towards maxxxed tanks and those who will rather flee than melee. But the threat of penalty for being saved by the floor would hopefully reduce the (metagaming) way PCs rely on the -6 floor.
Btw, a PC being Dazed for a round after getting back up from being knocked unconsious might also be a good addition. (Or perhaps better taking 6 secs between being brought to positives, and getting back up into the fight) By PnP rules, you do have to get up, AND pick up your arms which fell to the ground as you were knocked out. This takes about a turn. By our rules, the PC takes a swing like at the same second she gets back to positives. This also compounds the "you can wait with the heal until your buddy falls dying", which isn't the way it should be.