Running in Game

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Zelknolf
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Re: Running in Game

Post by Zelknolf »

Xanthea wrote:
If we want to assume viability of running to complete statics, we need to factor that into the rewards of our statics--
But I don't think I buy this. If there's some universal law in ALFA that X amount of time spent running mail must = Y amount of reward then I don't think it does it very well considering the different mail quests offer pretty different levels of reward based on time. It all seems completely arbitrary in the first place.
25 per CR per hour, 50 if it is "hard", sayeth the standards. Hypothetically, the two shorter runs that offer more XP (Gullykin and Candlekeep) are such because a participant has to cross areas which sometimes contain hostile spawns, thus increasing the quest's CR when compared to the run to Beregost (which one can perform in the company of a Flaming Fist patrol with neglible chances of encountering anything hostile). Theoretically, verifying the statics is part of the Beta -> Live transition.

We've had a few proposals to offer a standard API for this from the ACR side, but we haven't found the manpower for the conversion or gotten complete consensus on the point beyond the sort we already have (where the builder is expected to run their own math and provide to the ACR scripts the exact amount of XP to be given).
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Xanthea
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Re: Running in Game

Post by Xanthea »

Galadorn wrote:I think it adds to the atmosphere if there are "some" loners who are in fact legitimately alone most of the time. Can't claim to be a brooding loner, if not alone at least a lot of the time.
Sure, absolutely. But the way I see it is that you can just say you're alone and brooding in a dark room or whatever when you're logged off.
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Re: Running in Game

Post by Swift »

Wild Wombat wrote:Is it still impossible to have a civil discussion on these forums?
Only with the people who have joined and decided everything about ALFA is wrong and needs to be changed.
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Re: Running in Game

Post by Ithildur »

Somehow I doubt that BG's fatigue scripts were put in place to encourage people to run more. Just sayin'.
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Re: Running in Game

Post by Stormbring3r »

Ithildur wrote:Somehow I doubt that BG's fatigue scripts were put in place to encourage people to run more. Just sayin'.
+1

As an old ALFAian from NWN1.. Do not RUN unless you have an IC reason.. Nuff said!

Taking mail to and fro on BG is not a reason imho
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Re: Running in Game

Post by Galadorn »

Xanthea wrote:
Galadorn wrote:I think it adds to the atmosphere if there are "some" loners who are in fact legitimately alone most of the time. Can't claim to be a brooding loner, if not alone at least a lot of the time.
Sure, absolutely. But the way I see it is that you can just say you're alone and brooding in a dark room or whatever when you're logged off.
That is very true. But then, to others, the real feel of a "loner" does not last... unless experienced/seen in action (or in in-action? :)).

And RP between others, about your "loner" continues to reinforce that character trait even when you're not there.

If my so called and self-proclaimed loner is always involved in heavy RP talking all the time, going on adventures, traveling with companions whenever actually online, when others are there, then when I log off, no one will say anything "about" my PC about how he's a loner.

And for me, staying that way, even when on a server alone, keeps that feeling genuine even more. But I can see where the idea works yes. Lots of people think I should be bored, but for me, it IS him. So would feel wrong not playing him that way.

...and some inannimate objects have a lot to say! har :)
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Re: Running in Game

Post by Galadorn »

Ithildur wrote:Somehow I doubt that BG's fatigue scripts were put in place to encourage people to run more. Just sayin'.
...even more, i'd say perhaps people were witnessed running...
...so the scripts may have been put in to discourage the unrealistic running that was already occurring.
Maybe not.

But at least, with the scripts, if someone is on alone, they can't flash through statics super fast.
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Re: Running in Game

Post by Xanthea »

Galadorn wrote:And for me, staying that way, even when on a server alone, keeps that feeling genuine even more. But I can see where the idea works yes. Lots of people think I should be bored, but for me, it IS him. So would feel wrong not playing him that way.
Sure, that's fine. It doesn't personally offend me if someone wants to do that and I'm glad you're having fun with it, I just find it extremely weird. I only object when people start saying that people who do this are "better" at RP or that this is the correct way to play or that this is vital to the ALFA Experience.
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Re: Running in Game

Post by t-ice »

When discussing about "when is it IC to run" (or "is delivering mail a reason to run"), here's a look at pnp rules:
http://www.d20srd.org/srd/movement.htm

Code: Select all

Table: Movement and Distance

One Round (Tactical)1 	Speed
15 feet 	20 feet 	30 feet 	40 feet
Walk 	15 ft. 	20 ft. 	30 ft. 	40 ft.
Hustle 	30 ft. 	40 ft. 	60 ft. 	80 ft.
Run (×3) 	45 ft. 	60 ft. 	90 ft. 	120 ft.
Run (×4) 	60 ft. 	80 ft. 	120 ft. 	160 ft.
One Minute (Local) 	Speed
15 feet 	20 feet 	30 feet 	40 feet
Walk 	150 ft. 	200 ft. 	300 ft. 	400 ft.
Hustle 	300 ft. 	400 ft. 	600 ft. 	800 ft.
Run (×3) 	450 ft. 	600 ft. 	900 ft. 	1,200 ft.
Run (×4) 	600 ft. 	800 ft. 	1,200 ft. 	1,600 ft.
One Hour (Overland) 	Speed
15 feet 	20 feet 	30 feet 	40 feet
Walk 	1½ miles 	2 miles 	3 miles 	4 miles
Hustle 	3 miles 	4 miles 	6 miles 	8 miles
Run 	— 	— 	— 	—
One Day (Overland) 	Speed
15 feet 	20 feet 	30 feet 	40 feet
Walk 	12 miles 	16 miles 	24 miles 	32 miles
Hustle 	— 	— 	— 	—
Run 	— 	— 	— 	—
I presume the "walk" and "run" in nwn2 represent walk and hustle here ("run" in pnp means sprinting for minimum of 6 seconds in a straight line - which isn't available to nwn2 PCs)

Also note that the rules do not allow you to "run" (or sprint) outside of combat. Which is the topic.
Hustling outside of combat:

Code: Select all

[b]Hustle[/b]

A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.

A fatigued character can’t run or charge and takes a penalty of -2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.

Yes, it's rather pathetic that the hero can only run for one hour. But do note that most of our heroes carry around 50kg of stuff with them.

More pertaining to the "can I run delivering mail" is that a hustle is not an allowed means of movement on the scale of days. Which is ICly how long a mail run should take.

Finally on nonlethal damage:

Code: Select all

Healing Nonlethal Damage

You heal nonlethal damage at the rate of 1 hit point per hour per character level.

(Presumably nonlethal damage needs the time at rest to heal, ie. not while hustling)

So counting a day by the hours, hustling and resting is a possible form of movement. But taken in the scale of a few days trip (beregrost to BG), you'd have to be very high level to manage it. 8 hours of hustling means 1+2+4+8+16+32+64=127hp of nonlethal damage per day. (More than 8 hours is forced march with more damage!) Which you'd have to heal during one night, say 10hours, which means you need to be level 13 to keep on hustling for days. Level 13 PCs don't ICly bother running for normal mail, or if they do, something is horribly wrong.

But bottom line, if someone wants to RP a running courier, RPing the downtime and carrying minimal gear, there really shouldn't be a reason for a witch hunt. Especially for a low level PC "training". But if a level 10 tank strips down and goes "training" delivering mail when there's nothing else to do, I think it's ridiculous and somebody needs to look into the mirror. (But the biggest issue there is that high levels should get next to zero xp from static quests in the first place. Statics are there to help the low levels get a leg up.)

And please let's not start with a caster with access to healing/restoration being able to run. Because they are according to the rules, but let's just bust those favored souls of shandaukul for doping (your god forsakes you for trivially squandering his favors for pennies). Because we don't want players deciding the PC classes based on static-running, do we?
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kid
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Re: Running in Game

Post by kid »

No running?
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Re: Running in Game

Post by Galadorn »

^^ *nod* *nod*
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Xanthea
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Re: Running in Game

Post by Xanthea »

t-ice wrote:But bottom line, if someone wants to RP a running courier, RPing the downtime and carrying minimal gear, there really shouldn't be a reason for a witch hunt. Especially for a low level PC "training". But if a level 10 tank strips down and goes "training" delivering mail when there's nothing else to do, I think it's ridiculous and somebody needs to look into the mirror. (But the biggest issue there is that high levels should get next to zero xp from static quests in the first place. Statics are there to help the low levels get a leg up.)
Like I said before, this seems like people have more of a problem with the entire concept of mail quests in the first place, which is fair enough, as they are enormously silly. But again, there needs to be something for people without DMs to do sometimes.
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Re: Running in Game

Post by Castano »

Xanthea wrote:Like I said before, this seems like people have more of a problem with the entire concept of mail quests in the first place, which is fair enough, as they are enormously silly. But again, there needs to be something for people without DMs to do sometimes.
No we have a problem with people shortening the amount of time it takes to run all the quests back to back and then moving on to other static content. :) We are not stupid, stop playing us for fools please.

The density of people on this issue surprises me. ALFA is what 10 years old now? No running unless you have a legitimate non-bullshit IC reason for it. No running to Nashkell, Beregost etc. unless you are being chased by something.
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Re: Running in Game

Post by Castano »

Dan,

You've been trolling ALFA for a while now. It's semi cute on irc when you are not kicked for it. Can I ask why you started this thread? I just read the irc snippet and no one was advocating running w/o being chased by something. People were making snarky xcomments about people who do run. I have played with all 3 members in the irc quote, never observed them to violate our RP rules. So why do you insist on creating an issue where ther eis not one? angry with "new people"? hmmm.
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Re: Running in Game

Post by Zelknolf »

Xanthea wrote:But again, there needs to be something for people without DMs to do sometimes.
I would totally help people who wanted to write more complex/interesting static content (nothing sucks quite as hard as making those core systems and then finding out that no one uses them or cares, and helping people do more complex stuff probably means using those). I'm sure there are cooler ideas than "Talk to Guy A -> click down the road -> Talk to Guy B -> click up the road -> Talk to Guy A" -- trick is actually writing them down (no one seems to), working on them (the people who do are pretty heavily burdened already, and don't seem to be able to get very far ahead of the players' and DMs' needs), and/or inspiring one of the people who works on them (willpower is an exhaustible resource, remember).
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