- The lighting isn't done..it's too bright, and Photoshop was taking too long
- The stars I'm pretending are glow-worms until I can work out how to make placeables remain visible
- I've had to remove the catwalk system that was in place to make this area work, so it's not in place and will be added later
- A basic quest system is in place but there are lots of decorative things left to do
- Other people's vision of Skullport will be more canonical and sophisticated than mine
- It could look grubbier and more authentic, but this is what I've got
- Currently this area loads in 28 seconds...that's with 50 NPCs...I really want to increase that NPC number but keep the load time under 30


























