Mod 3.0 Bug Thread

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ImStrokerAce
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Re: Mod 3.0 Bug Thread

Post by ImStrokerAce »

Is it based on the spear, and if so; can you take WF spear?
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Cleasor wrote:Not so much a bug but a clarification ...

NWN1 Wiki states that Weapon focus in the trident is ineffective in combat. (The bonus to attack is not used.)

Is this true?
I'm happy to test it out and work with you on it. If it doesn't work I'll make it work. :)
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Cleasor wrote:Phalantar's in Castle Ward offers delivery quest of Baatezu Blood and then says not to expect any more work. But he repeats that quest if it is completed and one asks again.
Should be fixed. Test please!
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Re: Mod 3.0 Bug Thread

Post by Magile »

(OOC) Start Area is malfunctioning - there is no way to escape it. All the doors are no longer ATs, and in fact, there is nothing even in the starting area.

Fixed
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Magile wrote:(OOC) Start Area is malfunctioning - there is no way to escape it. All the doors are no longer ATs, and in fact, there is nothing even in the starting area.
Should be fixed now. Sorry about that!
There's a place I like to hide
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Re: Mod 3.0 Bug Thread

Post by Magile »

New PCs that start as a Fighter do not gain the feat for improved fighter animations, but PCs that multi-class into Fighters do.
Part of ALFA since May 2000.
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Re: Mod 3.0 Bug Thread

Post by Stormbringer »

Magile wrote:New PCs that start as a Fighter do not gain the feat for improved fighter animations, but PCs that multi-class into Fighters do.
Yeah Kree got that and have no clue what it does.
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

I think it means, for instance if you have Whirlwind attack, your avatar will jump and spin in the air while shredding every enemy in reach.

*sigh* Visions of Daramir taking down 6 minotaurs in 1 helicopter attack flutter by..........
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Cleasor
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Re: Mod 3.0 Bug Thread

Post by Cleasor »

ayergo wrote:
Cleasor wrote:Not so much a bug but a clarification ...

NWN1 Wiki states that Weapon focus in the trident is ineffective in combat. (The bonus to attack is not used.)

Is this true?
I'm happy to test it out and work with you on it. If it doesn't work I'll make it work. :)
Cool. I'll take you up on that then. It will be awhile since I just made level 5.
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Re: Mod 3.0 Bug Thread

Post by Magile »

The AT in 3C that leads to 3K can, instead, put you through a double loading screen and place you in 3T instead. These ATs are all the ones on the outskirts.
There's an AT in the south-east corner of 1A by the wall. It does not actually go anywhere.
If you traverse the wall from 3T, there is no actual way to get down from the walls - all doors that seem like they should lead down have no AT.
I ran all the way to 1S. Not a single way down.
1S has a door with no AT to go down.
1Y has a door with no AT to go down.
2E has a door with no AT to go down.
2R to 2X (backtracking) puts you into the city, instead of on the wall
Part of ALFA since May 2000.
NWN 2 PC (BG): Layali Mae (Arcane Trickster)
NWN 2 PC (MS): Marius Lobhdain (Druid)
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Stormbringer
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Re: Mod 3.0 Bug Thread

Post by Stormbringer »

No AT to travel East of 1 C
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Re: Mod 3.0 Bug Thread

Post by Magile »

AT from 2L heading to 2R does not exist if approaching from the far western side (on the side of the hills)
Part of ALFA since May 2000.
NWN 2 PC (BG): Layali Mae (Arcane Trickster)
NWN 2 PC (MS): Marius Lobhdain (Druid)
Curmudgeon in IRC wrote:(2:29:40 PM) Curmudgeon: The community wants 24/7 DM coverage, free xp, and a suit of mithral plate mail in every pchest.
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

There is a castle tile on the eastern edge of the 2D map that seems out of place, in what is otherwise just cliffs/hills.

There is a dramatic change in area brightness (at night) between 1y and 2e (outside walls)
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Senor T
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Re: Mod 3.0 Bug Thread

Post by Senor T »

I created a new PC earlier this week, went to the head changer and started clicking through next head, next head, next head when my head disappeared forever.

There's only so many available.
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Re: Mod 3.0 Bug Thread

Post by Arianna »

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