Mod 3.0 Bug Thread

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Gaia_Nostra
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Re: Mod 3.0 Bug Thread

Post by Gaia_Nostra »

Wild Wombat wrote:
Gaia_Nostra wrote:This may be a "rounding error" but I just sold 6 rat tails and 1 carcass. The conversation told me I would be paid 15 gp but I was actually paid 16 gp.
Was just going to post the same thing, except PC was told 20 and paid 22. (Bank error in your favor, anyone? Please tell me that I am not the only one old enough to get that reference!)
Go to jail. Go directly to jail. Do not pass Go. Do not collect 200 dollars.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

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Arianna
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Re: Mod 3.0 Bug Thread

Post by Arianna »

SEWERS AREA 0302


APPROX IN THE CENTER OF THE AREA AT END OF A TUNNEL

TRAP DOOR WAS FOUND

NO WORKING AREA TRANSITION ON IT

Removed
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Arianna wrote:SEWERS AREA 0302


APPROX IN THE CENTER OF THE AREA AT END OF A TUNNEL

TRAP DOOR WAS FOUND

NO WORKING AREA TRANSITION ON IT
Interesting. not one I put there, will have to check it out.
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Senor T
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Re: Mod 3.0 Bug Thread

Post by Senor T »

Brewing acid flask says it takes 2 ichor, but only consumes 1. At least it works that way when you only have one in inventory.

fixed
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Re: Mod 3.0 Bug Thread

Post by Wild Wombat »

A "thug" threatened another PC and then combat ensued. Murgen got in a sneak attack and killed the thug. Then I saw beside the thug two CLWs and a dagger, "Gutrender".

I thought, wow, this was a rich thug, and uh-oh, he is a member of the thieves' guild. It was only later that I noticed that the two CLWs that Murgen previously had were missing. They were stored in the "secret pocket" Murgen got on creation, along with his "Gutrender" dagger earned in one of the statics ... Gutrender was gone from the pocket too.

Now, if the thug managed to pick pocket Murgen in the middle of melee, he was not only a damn good pick pocket, but a fool, since it got him killed!

Anyway, if this is not a bug, I find it odd that the items the thug managed to pick pocket were the only items in the "secret pocket". (Murgen no longer uses his secret pocket, since it seems to have a fatal flaw!)
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Wild Wombat wrote:A "thug" threatened another PC and then combat ensued. Murgen got in a sneak attack and killed the thug. Then I saw beside the thug two CLWs and a dagger, "Gutrender".

I thought, wow, this was a rich thug, and uh-oh, he is a member of the thieves' guild. It was only later that I noticed that the two CLWs that Murgen previously had were missing. They were stored in the "secret pocket" Murgen got on creation, along with his "Gutrender" dagger earned in one of the statics ... Gutrender was gone from the pocket too.

Now, if the thug managed to pick pocket Murgen in the middle of melee, he was not only a damn good pick pocket, but a fool, since it got him killed!

Anyway, if this is not a bug, I find it odd that the items the thug managed to pick pocket were the only items in the "secret pocket". (Murgen no longer uses his secret pocket, since it seems to have a fatal flaw!)
Yeah, dont' store things in the secret pocket or weird things like that happen.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
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Wild Wombat
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Re: Mod 3.0 Bug Thread

Post by Wild Wombat »

ayergo wrote:Yeah, dont' store things in the secret pocket or weird things like that happen.
Anybody: Is this strange behavior true for any container (i.e. the ones available at Boppie's Bags, I think that is the market stall) or only the secret pocket?

I assume that I can just throw the secret pocket in the trash, or is there some reason not to?
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Wild Wombat wrote:
ayergo wrote:Yeah, dont' store things in the secret pocket or weird things like that happen.
Anybody: Is this strange behavior true for any container (i.e. the ones available at Boppie's Bags, I think that is the market stall) or only the secret pocket?

I assume that I can just throw the secret pocket in the trash, or is there some reason not to?
Only the secret pocket. Its used for pick pocketing skill, don't throw it away.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Senor T
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Re: Mod 3.0 Bug Thread

Post by Senor T »

I was strolling down the marked lane in 3Y towards the north when I ATed to 3P way too early. It went to the correct place though.

Image

likely due to lag
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
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Currently pointing out all other characters' shortcomings as Stephen the Archer.
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

Doesn't look like "Raindulaith" spawns in the "Thirsty Throat" as he used to. He is required for the static originating out of the "Thirsty Sailor".

Fixed
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Gaia_Nostra
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Re: Mod 3.0 Bug Thread

Post by Gaia_Nostra »

Seladrine Pantheon should be Seldarine. This error applies to the building in area 2T and the note within the Plinth (3G).

Fixed
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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Arianna
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Re: Mod 3.0 Bug Thread

Post by Arianna »

Rumple C wrote:Doesn't look like "Raindulaith" spawns in the "Thirsty Throat" as he used to. He is required for the static originating out of the "Thirsty Sailor".

I will confirm he does not seem to be spawning "Dock Ward Thirsty Throat"

he was working a month or two ago when I did the quest
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Arianna
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Re: Mod 3.0 Bug Thread

Post by Arianna »

When did copper become more valuable than silver ?

Castle Ward Olmhazan's Jewels

Copper necklace - 100gp
Silver necklace -25gp [maybe this is suppose to be 250?]
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Arianna wrote:
Rumple C wrote:Doesn't look like "Raindulaith" spawns in the "Thirsty Throat" as he used to. He is required for the static originating out of the "Thirsty Sailor".

I will confirm he does not seem to be spawning "Dock Ward Thirsty Throat"

he was working a month or two ago when I did the quest
Appreciate these reports. Sorry I've been slow to fix bugs but have been looking into hak issues at present, probably will have a 4.0 release with updated haks sometime fairly soon (I found an old version of the haks with the same name but larger file size, leading me to believe we currently are using bad haks). I'll try and do a round of bug fixing before then as well to address a lot of the things listed here.

That being said I am monitoring these and this one in particular I was worried I made too many creatures and old ones were getting nuked. Turns out I just accidentally deleted him as I was re-organizing groups. Oops. I'll try and get this fixed sometime soon.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

Sea Ward 1S: Sign/plinth outside house of inspired hands is floating 1m above cobbles.

Could be legit i suppose if the gnomes have invented the hover-sign.

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