I was kidding ... sort of.
All melee PCs are much more likely to get killed than the ones that hang back. If you do not agree with that statement then stop reading: nothing else I write will make sense to you.
What I wrote is especially true of the pure fighter types like Kalo and Arryn (RIP). They are expected to always be the tip of the spear. They are fighters, after all. They are very much dependent on the support of the spell casters behind them, but know that the support troops could easily decide to cut and run to save their own lives. Nothing against the support, but self-preservation kicks in. (Unless the PC is played by OGR or Rumple ... they live by an incomprehensible set of rules!)
Rogues are not as bad off. They are actually the antenna sticking out from the tip of the spear, so their decision is pretty much made for them: if they are spotted they run. If they are not, they report back. However, my experience is that rogues get in trouble when in a group. Perhaps it is because I am a very conservative player, but I do not get in trouble alone because my rule is simple: if something of equal or greater power spots Murgen, he bails. But the group does whatever the" weakest" link wants to do. That is when my rogues get in trouble!
Anyway, these are just thoughts. Yes, it does seem that the fighters and rogues are getting a bit short changed.
However - and believe me - I am not going to complain about goodies. Murgen actually has had to give some back because he was "punching above his weight," a statement that I had to agree with (although it was difficult to have the items nerfed).
Anyway, my statement was meant to be thought and debate provoking, nothing more.
Oh, and
ImStrokerAce is the MASTER of trap use. Me, I just collect them and never actually use them. Stupid really!
Oh and
Rumple: you know damn well that when I said fighters, I meant melee PCs. Jackass!
