Official hak suggestions thread

New models, textures, & integration of 3rd party content.

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Thangorn
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Post by Thangorn »

Image

I could use these for some zhentil keep statics I have in mind..

http://nwvault.ign.com/View.php?view=NW ... ail&id=362
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[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
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Avaz
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Post by Avaz »

Severed heads! Awesome!

Though, imho, they also needed to include a severed dragon head. How else can you have the local magistrate/lord/king/etc. give away the hand of his daughter in marriage, other than hosting a competition for a dragonslayer?! :D
"Cleavage is like the sun. You can look, but it's best not to stare into it for too long." -Anon

Current PC: Claina Maynarren, halfling
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Kest
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Post by Kest »

That's some right Klauth work, there
Dorn
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Post by Dorn »

More a question.

Is there anything liek the sword haning by the hip (above) for other weapons?

There was one in NWN1 that had greatswords and stuff accross the back etc.

Anyone seen anything like that?
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
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AcadiusLost
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Post by AcadiusLost »

Dorn wrote:Is there anything liek the sword haning by the hip (above) for other weapons?
Haks currently have 3 options among them.

1) "backpack" which appears as a shield, sword, and bow on the back. These are generic and can be equipped/unequipped cumulatively but don't actually reflect PC inventory.

2) Scabbard (left or right, empty): can be made part of custom armor (good) but can't be changed once toolsetted (scabbard will always be present and empty)

3) scabbard with sword, left or right. As above- can be tooled onto armor, but we don't have the script functions to make it appear and disappear dynamically with equipping/unequipping like in NWN1.

I'd love to get this sort of functionality in, but right now even simple deals like "clothing dyes" are unavailable as the corresponding nwscript functions were never written for NWN2. Some vault coders have started to experiment with VFX for this purpose, but I've had very poor experience with the early attempts (they appear or disappear based on camera angle, zoom level, etc).
Dorn
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Post by Dorn »

Thanks for the update AL!
I guess it was several years before we had them in nwn so i should probably relax :)
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
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Wynna
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Post by Wynna »

Flowers for the lady? And placeable 'shrooms and fruit trees and ferns and bushes and shrubs....

Would love to have these in for the foraging system I'm toying with. Purty please? With a virtual peach cobbler baked from fruit from a virtual peach tree?

http://nwvault.ign.com/View.php?view=NW ... ail&id=144



[img]<a%20href="http://imageshack.us"><img%20src="http://img396.imageshack.us/img396/6523/foliagepackdh6.jpg"%20border="0"%20alt="Image%20Hosted%20by%20ImageShack.us"></a><br><a%20href="http://g.imageshack.us/g.php?h=396&i=foliagepackdh6.jpg"><img%20src="http://img396.imageshack.us/img396/6523/foliagepackdh6.7590ded292.jpg"%20border="0"></a>[/img]
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Kest
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Post by Kest »

aaargh that would be great for the herbalist shop

there are three plants in the default toolset. Three!
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indio
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Post by indio »

http://nwvault.ign.com/View.php?view=NW ... ail&id=332

Hey AL. Hope all's well.

Here's that Line of Sight hak I told you about. Handy for stopping goblins fire through walls in caves.
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Thangorn
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Post by Thangorn »

mmm.. have we picked up on this one yet?

http://nwvault.ign.com/View.php?view=nw ... tail&id=28

all textures re-bump mapped.. looks sweet..
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[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
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Kest
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Post by Kest »

He has much more than that only terrain: http://nwvault.ign.com/View.php?view=Us ... &id=151959

I tried downloading them to test them out but him splitting the files up into so many sections makes it really tedious.
Thangorn
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Post by Thangorn »

Heed's PC Tools now in the full release version with 1.12 bugs fixed..

http://nwvault.ign.com/View.php?view=nw ... ail&id=251

More beautiful work from Robinson's Workshop...

http://nwvault.ign.com/View.php?view=NW ... ail&id=379
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[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
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Keryn
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Post by Keryn »

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AcadiusLost
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Post by AcadiusLost »

Thangorn wrote:Heed's PC Tools now in the full release version with 1.12 bugs fixed..

http://nwvault.ign.com/View.php?view=nw ... ail&id=251
Anyone looked this over to see if it has anything new? I fixed the looping emote thing already, so if it's just that, there's no real reason to upgrade.
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dob85y
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Post by dob85y »

I have noticed since the fix, not sure if it is updated, but the PC tools dice rolling feature dosnt seem to be visible to the DM when rolling, and yes, it is set to public.

On another note, the private roll is not visible to a DM, where i feel it should be, otherwise you cant roll a secret roll for a DM without others noticing it.
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