JMecha, I've also thought about that too. I know it's not turn based and it's not pnp exactly, but we try to make it as close to pnp as possible. Going down that path of reasoning, we should have less harsh death penalties because of the nature of online gaming, lag, semi real time combat, etc.
We're talking about giving nearly DOUBLE HPs for high HD classes (who btw stand to suffer the least from lag and such issues, with the auto counterattack feature). Not a few extra HPs, or even something like NWN1's system which gave better HPs than pnp. Double. It's like playing the IE games on Easy mode, or Impossible mode in reverse; either way it's a significant shift. If we want something closer to the vanilla nwn2 game experience that's more accomodating, well, that's not hard to find. The uniqueness of alfa is that it's NOT vanilla nwn2, and a big part of the appeal is that it's closer to pnp, otherwise why have all the haks and 2da fixes etc that we do? Sure, not everything can be done just like pnp, but imo max HPs is definitely one of the elements that makes the game feel hack and slashy, makes the game even less balanced, as well as turning canon NPCs into wimps.
I don't recall people complaining about alfa1's HPs system back in the day.

Alright, that's enough from me on this topic...