Official hak suggestions thread

New models, textures, & integration of 3rd party content.

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danielmn
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Post by danielmn »

I especially like the tower sheild that is a door...

Very interesting adaptation!
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darrenhfx
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Post by darrenhfx »

http://nwvault.ign.com/View.php?view=NW ... ail&id=306

RWS Pocket Cathedral, haven't had a chance to test this set out, but it looks amazing.
Thangorn
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Post by Thangorn »

very cool, me likie. With that texturing they'd look great for the newer well-kept temples.

For temples like say the temple of Bane in Voonlar thats falling down around their ears, I'd probably need to retexture some o' that but otherwise, goddam awesome..!!
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darrenhfx
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Post by darrenhfx »

http://nwvault.ign.com/View.php?view=NW ... ail&id=310

Check out the gothic set Thangs, you'd likely want to darken it up a bit. :)
Thangorn
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Post by Thangorn »

holy crap!

I can think of several applications that would be perfect for -: The Citadel of the Raven, The Zhentarim Headquarters and the Dark God Refomed in Voonlar to name a few.. The architecture would be great to get the Zhentil Keep flavour just right

I can see some nice reskinning potential too.
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indio
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Post by indio »

http://nwvault.ign.com/View.php?view=NW ... ail&id=311

AL, Heed fixed the dwarf animation, and the new hak is up.

This seating hak fixes all our seating problems...no more chairs of different sizes.
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darrenhfx
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Post by darrenhfx »

A very nice selection of 90+ merchant signs that would be a nice addition. I would imagine that we could re-skin the base model to add to this set if we wanted to.

http://nwvault.ign.com/View.php?view=NW ... ail&id=313
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AcadiusLost
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Post by AcadiusLost »

darrenhfx wrote:A very nice selection of 90+ merchant signs that would be a nice addition. I would imagine that we could re-skin the base model to add to this set if we wanted to.
We've added the Tupoun's City Hak already with the 1.4 haks, which is what these were developed from- so some of these may be available now. If it appears we are missing some essential ones, we can add more with the next significant update, but might be worth checking out what we've got in now in the meantime.
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ç i p h é r
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Post by ç i p h é r »

I'm really happy to see these back in the game. I really missed having them when I was working on WD exteriors. The stock signage just stinks.
Thangorn
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Post by Thangorn »

if there are any signs you absolutely must have.. let me know I'll skin em up it'll be a few weeks as my computer arrives today with my wife but I need a monitor.

If you have an image that you want transposed onto a sign.. flick me that aswell.. the higher the res the better..

reskinning for placeables of this kind is a small job but I'll be rebuilding my mod for the 100th time aswell and my time resources are finite.
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darrenhfx
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Post by darrenhfx »

A nice batch of ruins for Thangs (and all those who love ruins)

http://nwvault.ign.com/View.php?view=NW ... ail&id=309
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AcadiusLost
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Post by AcadiusLost »

darrenhfx wrote:A nice batch of ruins for Thangs (and all those who love ruins)
I was about to post saying they look allright, but not outstanding, then I read the fine print. :oops: They're already in with the 1.4 haks- the link you posted is to a demo module built with the BCKII, (which we've already put in the haks). You can check it out for inspiration if you like- I believe we even preserved 2da rows, so one could even borrow sections of the demo module to work from if they're well built.
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darrenhfx
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Post by darrenhfx »

Sure a unicorn would be nice... but a beholder iz better!

http://nwvault.ign.com/View.php?view=NW ... ail&id=142
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Grand Fromage
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Post by Grand Fromage »

My video card is fuxored and I won't be able to test things for a while--would anyone be willing to do it for a month and a half or so? All you'll need to do is try it out in the toolset and the game, make sure it works as advertised.
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darrenhfx
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Post by darrenhfx »

I ran the mod they provided with the eyeball critter and it was a bit crashy. I'll check on its attacks later but its pretty impressive based on a quick first look.
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