So I made a magic headpiece recently.
I wanted to add a LEVEL 3 Mirror Image Spell 1 x per day. It's right there in the SRD.
When I went to apply the cheap and easy attribute I was faced by 3 Mirror Image options with no (3) or anything next to them.
I tried the last one, trying to gauge it, and there was no rise in price. So I tried the first once, no raise in price. And so forth.
In the end I used the first one on the list hoping for computers being logical and naturally sorting things in numerical order. I priced it with our online tool, saved, and got it in game.
But then I get bitched out about the spell being too high and I priced it wrong.
How do I see what level a spell is in the attributes chooser when all of the spells are named identically!?
Missing Spell Levels while adding attributes! (arg!)
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
- Brokenbone
- Chosen of Forumamus, God of Forums
- Posts: 5771
- Joined: Mon May 16, 2005 1:07 am
- Location: London, Ontario, Canada
Re: Missing Spell Levels while adding attributes! (arg!)
In my toolset it lists a Mirror Image (12), (18) or (3).

First one in the list seems to be a level 12 one... game would read a "1" first, so "12" then "18", then "3" (3 looking larger than first digit 1).
Again though, you may have a bigger problem if this data is for some reason not displaying!

First one in the list seems to be a level 12 one... game would read a "1" first, so "12" then "18", then "3" (3 looking larger than first digit 1).
Again though, you may have a bigger problem if this data is for some reason not displaying!
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: Missing Spell Levels while adding attributes! (arg!)
AHA! Perhaps I did'nt have alfa haks applied properly in my jump mod. I assumed they were since it was made for alfa as an area.
Thanks!
Fixed.
Thanks!
Fixed.