Galadorn wrote:I trust Ronan totally, and love his hardcore/risky DMing more than anyone, honestly, but everytime he mentions "DMs choosing to possess a monster, since it's IC for that monster not to leave a dying enemy, so it finishes off that PC" wether or not the safety net is hit, and thus a PC dies (fugue plane) - makes me cringe. That to me, even if it is IC, might become a PA nightmare, where dead PC's player screams favoritism/hatred/personal-issues, etc.... whatever. Since that player might call foul, by saying: "HEY! My PC was hit to -6, and that means i should not be dead, cause my party members should have been able to save me!" - but, a DM taking a monster under his/her control and FINISHING that PC off, safety net or not, should be in that DM's realm of fair decision.... without anyone claiming that the safety net is their RIGHT to "stay alive".
Yeah, its not something you can do very often. Players need to be aware of it and make decisions based on this knowledge, else-wise they will have a different understanding of the game-world than a DM, and that is really,
really bad when it leads to PC death (it invariably leads to the player feeling he has been cheated). Plus it just feels like a dick move. Also, I haven't DMed you very much
Largely because Bu is not the crazed adventurer sort.
MI, DMs are going to adjust difficulty and roll with changes. We don't want an adventure ending early unless its because the party legitimately screwed up. Actually I think a called-off adventure is worse for me as a DM than as a player, because it means a lot of work and setup goes wasted.
Rumple it really sounds like we're all in agreement (except for Dan, hah) that using the floor should carry a penalty.
Zelk as I said, the change I had in mind was just applying ability score damage on a floor hit, which is already cumulative and tracked. I agree that ideally the death system would be re-written, probably modelled into a FSM in C# where type-checking could make the system pretty damn difficult to break. I was not posturing to put any workload on you (believe me I've been there, e.g. the warlock changes, and it sucks), and the vividness was there to convey my frustrations, not exploit the availability heuristic. It sounds like you think applying an ability score damage effect could be error-prone, so I will just drop it.
I do think discussing this sort of thing absent explicit tech approval is valuable, provided we don't stray too far from implementation. As the forum title says, this is brainstorming. Despite how some may turn their noses up at these argumentative threads, I've gotten a lot of good ideas from them and often changed my mind (e.g. Xan's proposed CvC rule).