for ease of access, and in light of the time demands, I think it's best if we have the discussion directly here instead of in Standards.
To keep discussion focussed, I'm going to start right off the bat with an implementation suggestion - that offers everyone to chime in with criticism and opinion in a specific way instead of broad "yeah they're fine / no they smell of rotten cranberries, actually", and it allows the techies to quickly interject with alternative approaches, their own opinions, and an outlay what would be what feasible.
Alright, with the new base classes, there are two major aspects that need to be addressed: Balance and Canon.
Balance
The way the class seems to be set up is a cleric full progression spellcaster with additional combat capabilities. So what we have here is an even better fighting cleric - this, for a PW, is really problematic. I don't think I need to elaborate too much why a cleric with spontaneous casting and an even further highlight on tanking ability would, in a PW setting, outshine both classic fighting classes and your regular cleric, even though the spellcasting ability is somewhat split between two scores (the FS is hardly a DC based caster, so this drawback doesn't mean too much).
So, my initial proposal focusses along the lines of diminishing the classes overstressed combat capability. Sadly, this will only mean "nerfing" - but the class, taken from a supplement, is rather powerful.
- Saving Throws
Move Reflex Save progression to secondary save table. - Deity's Weapon Focus
Move from 3rd to 5th level. - Energy Resistance
Feat is removed in ALFA. Replace with "Great Fortitude" at level 10 instead. - Deity's Weapon Specialisation
Drop. - Damage Reduction
Drop. At the very very least, reduce to 3/chosen metal.
Now I'm not an expert here, but from what I gathered, Favoured Souls seem like extraordinary chat buddies with their deity. This is an impossible strain on DMs and a partly too exceptional character concept to be portrayed like that.
So, what we need is a good "ALFA" interpretation on how FS fit into the canon of the game world. This is outside my job description to deal with, so I'm curious what you folks come up with. Personally, I could see something along the lines of "divine sorcerer", who got their gift from the god, whether they want it or not, and need to see what to do with their calling. That, to mee, seems to offer great roleplaying opportunities - but I'm just throwing out quick ideas here, and am happy to leave this problem to others to solve.
Thanks everyone,