Crafting, general philosophy
Moderators: ALFA Administrators, Staff - Technical
I like the idea of an expert class too, but I'd like to see it charted out, unless we are just going to use the 3.5 version. Then the question becomes, can only they craft MW and/or special materials, or are they just better at it?
As far as solo v. group, obviously most crafting, especially initially, will be done only for MW items, which will not require grouping up.
As far as solo v. group, obviously most crafting, especially initially, will be done only for MW items, which will not require grouping up.
Neverwinter Connections Dungeon Master since 2002!
Click for the best roleplaying!
On NWVault by me:
X-INV, X-COM, War of the Worlds, Lantan University.
Click for the best roleplaying!
On NWVault by me:
X-INV, X-COM, War of the Worlds, Lantan University.
If 90% of your XP comes from swinging a sword, I'd expect you to level as a warrior class unless there's been some serious RP trying to learn to stand in the back and twiddle. If 90% of your XP comes from standing at an anvil, I'd expect you to level as Expert (presuming we have it). If we have a PC doing nothing but craft (not even sparring or scheming in the taver tavern), but leveling as a Tank, I'd say we have clear rules about metagaing.
I'd like to see Master Craftsman available as an Expert PrC. This would be required to work Adamantine or Mithril (or at least seriously lower the DC to do so).
Ronan - we care about this enough to make Expert?
I'd like to see Master Craftsman available as an Expert PrC. This would be required to work Adamantine or Mithril (or at least seriously lower the DC to do so).
Ronan - we care about this enough to make Expert?
PC: Bot (WD)
Code: Select all
----- ----- ----- -----
/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
OK - to sum up:
Crafting should implement the Expert Class.
Mundane crafting will require skill points (this includes MW, but not special materials).
(psuedo)Magical crafting will require Feats &/or Class specific resources (Expert &/or spells).
In all cases, crafting is to earn no XP, and less gold than can be readily found adventuring. Hourly/RP XP scripts may award XP to crafters, but that is not related to this system.
Crafting GP\hr will be controlled by time - though not necc time IG. To prevent inflationary item production, (psuedo)magical crafting will be controlled by resources. The latter will form 'recipies' and be DM placed, though likely via pChests or scripts in the polished version.
********************
Tech will not be leading this, but will be happy to assist any person/team that wishes to tackle.
Crafting should implement the Expert Class.
Mundane crafting will require skill points (this includes MW, but not special materials).
(psuedo)Magical crafting will require Feats &/or Class specific resources (Expert &/or spells).
In all cases, crafting is to earn no XP, and less gold than can be readily found adventuring. Hourly/RP XP scripts may award XP to crafters, but that is not related to this system.
Crafting GP\hr will be controlled by time - though not necc time IG. To prevent inflationary item production, (psuedo)magical crafting will be controlled by resources. The latter will form 'recipies' and be DM placed, though likely via pChests or scripts in the polished version.
********************
Tech will not be leading this, but will be happy to assist any person/team that wishes to tackle.
PC: Bot (WD)
Code: Select all
----- ----- ----- -----
/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)
Probably just feats, or large increases in skill DCs. Spells shouldn't help, IMO.Fionn wrote:(psuedo)Magical crafting will require Feats &/or Class specific resources (Expert &/or spells).
More likely via persistant placeables the DM can plop down from the palette.Fionn wrote:Crafting GP\hr will be controlled by time - though not necc time IG. To prevent inflationary item production, (psuedo)magical crafting will be controlled by resources. The latter will form 'recipies' and be DM placed, though likely via pChests or scripts in the polished version.
I think its more accurate to say tech will directing. We don't need someone to go to all this trouble and produce something which ALFA rejects.Fionn wrote:Tech will not be leading this, but will be happy to assist any person/team that wishes to tackle.
Can anyone think of a better name for a "tinker" skill?
Spells are part of the recipie for magical crafting er DMG
PC: Bot (WD)
Code: Select all
----- ----- ----- -----
/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
For magical crafting yes, but not special materials. The fabricate spells and such should still require feats/skills, as well as time (the later being a departure from 3.5).
We still need someone to put together a list matching up spells to item properites, since NWN allows different things from the DMG. Why our crafting "team" didn't do that is beyond me.
We still need someone to put together a list matching up spells to item properites, since NWN allows different things from the DMG. Why our crafting "team" didn't do that is beyond me.
If people still want to organize creating a crafting system in NWN2... You should start yesterday. We need feats, skills, and crafting materials in the basemod. Feats and skills I can probably wing skills and feats myself and get them close to correct. But materials and things are beyond my time to do.
Given the time required to get a PC up to the point of crafting, I'd say we've *some* time yet before we have to define the components. The script that checks for recipie certainly needs to be defined, and some sample recipies perhaps.
BTW - are we prepared to tackle Drowcraft?
BTW - are we prepared to tackle Drowcraft?
PC: Bot (WD)
Code: Select all
----- ----- ----- -----
/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)
I'll try to take a look tonight. It's a bit to get my head around - so close to VS2005, and yet so far ;)
PC: Bot (WD)
Code: Select all
----- ----- ----- -----
/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(