the specific usage:
Code: Select all
float fRespawnDelaySecs = ACR_GameHoursToRealSeconds(fRespawnDelay);
DelayCommand(fRespawnDelaySecs, _RespawnPoll(oParentWaypoint));
Shouldn't be a problem to pass the pointer in a delayed fashion, should it?
Moderators: ALFA Administrators, Staff - Technical
Code: Select all
float fRespawnDelaySecs = ACR_GameHoursToRealSeconds(fRespawnDelay);
DelayCommand(fRespawnDelaySecs, _RespawnPoll(oParentWaypoint));