Item materials
Posted: Thu Aug 24, 2006 9:14 am
I've been away quite a long time so I may have forgotten something already in place or missed a discussion on this but what system do we have or plan to have for identifying the material composition of items?
For a module I wrote a little while back I added a single letter to a carefully formatted tag to represent this data. eg.
A = iron
B = steel
C = oak
D = ...
In my module I used this to determine among other things whether a rust monster could destroy an item, also I totalled up the quantity of metal on each PC within range and had the rust monster go for the most metalicious PC.
I know some items are a composite of materials but I wasn’t aiming for an all out simulation - just for a simple check such as wooden items vs. fire damage etc.
For a module I wrote a little while back I added a single letter to a carefully formatted tag to represent this data. eg.
A = iron
B = steel
C = oak
D = ...
In my module I used this to determine among other things whether a rust monster could destroy an item, also I totalled up the quantity of metal on each PC within range and had the rust monster go for the most metalicious PC.
I know some items are a composite of materials but I wasn’t aiming for an all out simulation - just for a simple check such as wooden items vs. fire damage etc.