REPORT BUGS HERE
Moderators: Wynna, NWN2 - 03 DM
Re: REPORT BUGS HERE
Quest: Fochlucan - Vinura's Tapestry
Saaz and I took this quest very early in our ALFA careers and have yet to find the slime in the basement. Unless it's incredibly well hidden, this quest may be bugged or the creature is not spawning for us.
Nevermind. He went back later and it worked!
Quest: Fochlucan - Tutor's Pointer
Jhessi was able to complete it but Bertilak was not. I suspect this is because it was not anticipated that two people would attempt to complete it at the same time.
Let us know how to proceed either way. Thank you for your hard work on the server.
Saaz and I took this quest very early in our ALFA careers and have yet to find the slime in the basement. Unless it's incredibly well hidden, this quest may be bugged or the creature is not spawning for us.
Nevermind. He went back later and it worked!
Quest: Fochlucan - Tutor's Pointer
Jhessi was able to complete it but Bertilak was not. I suspect this is because it was not anticipated that two people would attempt to complete it at the same time.
Let us know how to proceed either way. Thank you for your hard work on the server.
- Ithildur
- Dungeon Master
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Re: REPORT BUGS HERE
Rauvinwatch Keep: Sergeant Borak Minard (the dwarf with the magic rapier) does not have a store open when you choose the conversation path that should open the store inventory (for members of Argent Legion)
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: REPORT BUGS HERE
Arrowhawk feather, when activated, creates an item called "PC Hide base" with description "This is a creature's hide." It actually made two of them.
I activated the feather accidentally when shifting things around in my inventory. I am not sure if any of this is a bug but it could be!
I activated the feather accidentally when shifting things around in my inventory. I am not sure if any of this is a bug but it could be!
Re: REPORT BUGS HERE
Possible bug: Spell knowledge +1 aura from Arcane Scholar not working for party members.
The description of Spell Knowledge is this (from NWN2db website):
The description of Spell Knowledge is this (from NWN2db website):
The description is the same on the ALFA wiki. I noticed other auras from players from their PRC or other class abilities include a little icon of what the bonus is on my character sheet. However, I do not see a corresponding icon on my fellow party members when my character moves close to them. My character does have the feat in the feat list.Type of Feat: Class
Prerequisite: Arcane Scholar of Candlekeep level 2.
Specifics: The arcane scholar and any party members gain a +1 bonus to their saves versus spells. This bonus increases to +2 at 8th level.
Use: Automatic
Re: REPORT BUGS HERE
When open/close is cast the caster casts the spell then walks up to the object and performs the open/close action. My suspicion is the action is assigned to the caster by the spell impact script and assigning the action to the target object instead will fix the problem.
Here's my suggested fix. I also added some code that might trigger a trap, that was listed as to do in the previous version. I moved it to after the spell resistance check as well so players can't just trigger traps at a distance regardless of spell resistance.
#include "acr_spells_i"
#include "acr_door_i"
void main() {
// Basic casting data.
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell.
if ( !ACR_PrecastEvent() ) return;
// Are we actually casting the spell on a door?
if ( GetObjectType( oTarget ) != OBJECT_TYPE_DOOR && GetObjectType( oTarget ) != OBJECT_TYPE_PLACEABLE ) {
SendMessageToPC( oCaster, "Spell failed: You must target a container or door." );
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
return;
}
// Is the target locked or stuck?
if ( GetLocked( oTarget ) || ACR_DoorGetIsStuck( oTarget ) ) {
SendMessageToPC( oCaster, "Spell failed: Your spell is unable to force the target open." );
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
return;
}
// Does this door actually have spell resistance? Well, it applies.
if ( MyResistSpell( oCaster, oTarget ) > 0 ) {
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
return;
}
// Is the target trapped?
if ( GetIsTrapped( oTarget )) {
int nTrap = GetTrapBaseType(oTarget);
string sImpactScript = Get2DAString("traps","TrapScript",nTrap);
ExecuteScript(sImpactScript,oTarget);
if (GetTrapOneShot(oTarget)) SetTrapDisabled(oTarget,FALSE);
}
// Well, open/close.
if ( GetIsOpen( oTarget ) ) {
AssignCommand(oTarget,ActionCloseDoor( oTarget ));
} else {
AssignCommand(oTarget,ActionOpenDoor( oTarget );
}
// Signal event.
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
}
Here's my suggested fix. I also added some code that might trigger a trap, that was listed as to do in the previous version. I moved it to after the spell resistance check as well so players can't just trigger traps at a distance regardless of spell resistance.
#include "acr_spells_i"
#include "acr_door_i"
void main() {
// Basic casting data.
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell.
if ( !ACR_PrecastEvent() ) return;
// Are we actually casting the spell on a door?
if ( GetObjectType( oTarget ) != OBJECT_TYPE_DOOR && GetObjectType( oTarget ) != OBJECT_TYPE_PLACEABLE ) {
SendMessageToPC( oCaster, "Spell failed: You must target a container or door." );
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
return;
}
// Is the target locked or stuck?
if ( GetLocked( oTarget ) || ACR_DoorGetIsStuck( oTarget ) ) {
SendMessageToPC( oCaster, "Spell failed: Your spell is unable to force the target open." );
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
return;
}
// Does this door actually have spell resistance? Well, it applies.
if ( MyResistSpell( oCaster, oTarget ) > 0 ) {
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
return;
}
// Is the target trapped?
if ( GetIsTrapped( oTarget )) {
int nTrap = GetTrapBaseType(oTarget);
string sImpactScript = Get2DAString("traps","TrapScript",nTrap);
ExecuteScript(sImpactScript,oTarget);
if (GetTrapOneShot(oTarget)) SetTrapDisabled(oTarget,FALSE);
}
// Well, open/close.
if ( GetIsOpen( oTarget ) ) {
AssignCommand(oTarget,ActionCloseDoor( oTarget ));
} else {
AssignCommand(oTarget,ActionOpenDoor( oTarget );
}
// Signal event.
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
}
Re: REPORT BUGS HERE
Scribe scrolls bug: SOLVED
This issue was operator error and not a bug. The spell takes longer than a round to cast and you need to just be patient while casting onto the scroll.
Analyze Portal cannot be currently cast on a scroll in order to craft that scroll. I tried this today (11/17/2021). I clicked the spell from the quickcast menu, then clicked on the unfinished scroll purchased from the scribe scroll store. The spell went through the casting animation in the actions window, but did nothing after waiting a while.
I made a protection from alignment scroll just fine.
If it's not intended to be scribeable, can I have a refund of my 75 gold? My character is poor.
This issue was operator error and not a bug. The spell takes longer than a round to cast and you need to just be patient while casting onto the scroll.
Analyze Portal cannot be currently cast on a scroll in order to craft that scroll. I tried this today (11/17/2021). I clicked the spell from the quickcast menu, then clicked on the unfinished scroll purchased from the scribe scroll store. The spell went through the casting animation in the actions window, but did nothing after waiting a while.
I made a protection from alignment scroll just fine.
If it's not intended to be scribeable, can I have a refund of my 75 gold? My character is poor.
Last edited by Perle on Thu Nov 18, 2021 10:30 pm, edited 1 time in total.
Re: REPORT BUGS HERE
Did the scroll not show up in the store for you when you hit scribe scroll?
or did you not get a work in progress scroll when you cast the spell on it?
I was able to scribe one on my DM avatar without issue
or did you not get a work in progress scroll when you cast the spell on it?
I was able to scribe one on my DM avatar without issue
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
Re: REPORT BUGS HERE
I talked with Wynna about this and it seems the spell takes a minute to cast. I was used to making scrolls that cast within a single round. I'll check this out tonight since it appears to be operator error. Thank you for looking into this.
What happened is I cast on the scroll, and then nothing happened. I thought my computer was crashing or I was lagging out but I definitely did not wait a whole minute.
EDIT: Yes it was operator error. Sorry about the false alarm.
What happened is I cast on the scroll, and then nothing happened. I thought my computer was crashing or I was lagging out but I definitely did not wait a whole minute.
EDIT: Yes it was operator error. Sorry about the false alarm.
Re: REPORT BUGS HERE
Have you asked the other players if THEY see the icon on their toons ? There is a game bug where not all icons show up for everyone properlyPerle wrote: ↑Fri Aug 20, 2021 4:38 pmPossible bug: Spell knowledge +1 aura from Arcane Scholar not working for party members.
The description is the same on the ALFA wiki. I noticed other auras from players from their PRC or other class abilities include a little icon of what the bonus is on my character sheet. However, I do not see a corresponding icon on my fellow party members when my character moves close to them. My character does have the feat in the feat list.
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
Re: REPORT BUGS HERE
Area: 003 Travelling Circus
NPC: Menagerie Keeper
The NPC offers a bounty on monster trophies, and specifically mentions Goblins. But the Goblins in the surrounding areas drop only regular loot and no trophies.
---
Area: 8e High Forest: Olostin's Hold Interior
NPC: Constable Keled Strongarm
Same as above.
NPC: Menagerie Keeper
The NPC offers a bounty on monster trophies, and specifically mentions Goblins. But the Goblins in the surrounding areas drop only regular loot and no trophies.
---
Area: 8e High Forest: Olostin's Hold Interior
NPC: Constable Keled Strongarm
Same as above.
Re: REPORT BUGS HERE
Antidote potions do not seem to work. I can provide specifics but prefer to keep it to private messages.
Re: REPORT BUGS HERE
Let me know whats going on exactly
Looking at the script for it -- it does appear to be missing the correct #include script
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: REPORT BUGS HERE
Tanner NPC at Felbarr, Letha Tanursdottir, seems to have a broken script for taking hides. Only wants wolves and weasles ... but doesn't seem to take those.
________
Dwarven priests at Felbarr don't seem to recognize Gorm Guythn as part of the dwarven pantheon. (When speaking to priest / merchants their dialogue forces an observer into the "bluff" dialogue ). This applies to every priest I interacted with.
_____
Rivermoot - Journal updates for statics still direct PCs to seek out Kadallion when completed, as opposed to Cappy.
________
Dwarven priests at Felbarr don't seem to recognize Gorm Guythn as part of the dwarven pantheon. (When speaking to priest / merchants their dialogue forces an observer into the "bluff" dialogue ). This applies to every priest I interacted with.
_____
Rivermoot - Journal updates for statics still direct PCs to seek out Kadallion when completed, as opposed to Cappy.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: REPORT BUGS HERE
Felbarr lowroad 04
Door into the dwarf outpost to complete patrol is locked.
Door into the dwarf outpost to complete patrol is locked.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1