Bug Thread: November 5, 2008

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Wynna
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Re: Bug Thread: November 5, 2008

Post by Wynna »

Now THAT's a bug. :D
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Brother Humphrey
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Re: Bug Thread: November 5, 2008

Post by Brother Humphrey »

Unless Mr. OGR is dyslexic and neglected to check out the left side of the island, which I admittedly doubt.

Still, on a more pertinant note (one that actually adresses the subject of bugs), there seems to be a walkmess issue just in front of the cave mouth in the grotto on the far side of the Silverwood map, across the river, as well as another in front of the cave in the ruins south of the Silverymoon Pass ridgeline in the area before the Auvendel area. Neither one can be approached, and therefore, one can't enter them. I may have a screenie of the Silverwood cave in question, but would rather email it to someone looking to fix it, since I'm not clever enough to figure out how to get the sucker to show up here.
<paazin> Elves I bet are kinda fun to play.
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oldgrayrogue
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Re: Bug Thread: November 5, 2008

Post by oldgrayrogue »

Brother Humphrey wrote:Unless Mr. OGR is dyslexic and neglected to check out the left side of the island, which I admittedly doubt.
It is entirely possible that I do not know my left from right or east from west as the case may be. I shall revisit the issue and make a proper report. :salute:
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Re: Bug Thread: November 5, 2008

Post by danielmn »

With this past update.....

All the wildlife has turned rabid, looking to sink their teeth into any unwary adventurer they can find. The cause is yet unknown, but believed to be the water downstream from where Lemual bathes.
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Re: Bug Thread: November 5, 2008

Post by Dorn »

Still lovin this server

A few littel things

a) THe RM static to help with the sandbags is broken
b) The RM static from the priest to get herbs from the silvanus temple is broken (not completed by priest of tyr once you return)
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Re: Bug Thread: November 5, 2008

Post by jmecha »

Seems I was awarded several languages upon log in this morning, the DMFI granted languages like it was passing out candy from a parade float.
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hollyfant
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Re: Bug Thread: November 5, 2008

Post by hollyfant »

The latest update seems to cause the PCtools widget to malfunction. Doors can no longer be closed with it, and custom macros don't fire.
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oldgrayrogue
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Re: Bug Thread: November 5, 2008

Post by oldgrayrogue »

Following the update I tried to rename an item in my inventory (a sword) with the DMFI tool, and although the tool "activated" in the dialogue box no interface popped up to allow me to rename the item. So unless I am using the tool wrong looks like a bug.
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AcadiusLost
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Re: Bug Thread: November 5, 2008

Post by AcadiusLost »

jmecha wrote:Seems I was awarded several languages upon log in this morning, the DMFI granted languages like it was passing out candy from a parade float.
All PCs on Silver Marches get granted Chondathan, Illuskan, and Common, as they are all Automatic Languages for the region. If it was letting you pick a bunch of extra besides that without the INT score to justify it, please let me know.
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davidcurtisjr
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Re: Bug Thread: November 5, 2008

Post by davidcurtisjr »

Macro's has been disabled with the latest update. I figuire this is a bug with the dmf tool.
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Brokenbone
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Re: Bug Thread: November 5, 2008

Post by Brokenbone »

AcadiusLost wrote:
jmecha wrote:Seems I was awarded several languages upon log in this morning, the DMFI granted languages like it was passing out candy from a parade float.
All PCs on Silver Marches get granted Chondathan, Illuskan, and Common, as they are all Automatic Languages for the region. If it was letting you pick a bunch of extra besides that without the INT score to justify it, please let me know.
What if your PC's bio / background is not tuned to that region? I.e., you have no option, obviously, except to start in our sole NWN2 server, but what if your PC hails from Calimsham (strike Illuskan, add Alzehdo?), or is a Bedine from the Anauroch (strike Illuskan, add Midani?) or... well, you get the picture.
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Burt
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Re: Bug Thread: November 5, 2008

Post by Burt »

Brokenbone wrote:
AcadiusLost wrote:
jmecha wrote:Seems I was awarded several languages upon log in this morning, the DMFI granted languages like it was passing out candy from a parade float.
All PCs on Silver Marches get granted Chondathan, Illuskan, and Common, as they are all Automatic Languages for the region. If it was letting you pick a bunch of extra besides that without the INT score to justify it, please let me know.
What if your PC's bio / background is not tuned to that region? I.e., you have no option, obviously, except to start in our sole NWN2 server, but what if your PC hails from Calimsham (strike Illuskan, add Alzehdo?), or is a Bedine from the Anauroch (strike Illuskan, add Midani?) or... well, you get the picture.
You can get a DM to change your known languages.
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danielmn
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Re: Bug Thread: November 5, 2008

Post by danielmn »

Subdual is no longer functioning for me either...sorry wolves.

Potion store in Settlestone is still drastically underpriced. The healing is all correct, the rest, not so much.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

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<danielmn>: Yes,
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Brother Humphrey
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Re: Bug Thread: November 5, 2008

Post by Brother Humphrey »

I came across one of the nastiest bugs I ever encountered tonight. I wound up fighting everything with my enchanted, flaming sword hampered by a -5 physical damage penalty for no apparent reason. After attempting several fixes which failed to solve the problem, even after providing a standard encanged Everwatchful bastard sword, as per the H.I. gear loadout. I had noticed that my mw warhammer and standard bastard sword did normal damage.

After the event, i did a bit of examining. I have no idea how this happened, but now my sword has the -5 penalty as part of it's stats! I equipped a dagger +1 with no ill effects, but my sword appears to be permanantly borked. I don't know what happened with the sword wynna spawned for me. She might still have it to check on.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

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NickD
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Re: Bug Thread: November 5, 2008

Post by NickD »

The Rivermoot priest herb quest bug was only partially fixed. While the Silvanus priest now gives out the extract, the Rivermoot priest does not recognise that you have the herbal extract (there's no option in his convo tree to hand it over and if you ask him about jobs, he offers you the quest again).
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NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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