Merchants

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danielmn
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Merchants

Post by danielmn »

Repricing.

Merchant 1 armourer of BG - The Wide, Marketplace Faire
Banded should be 200
Breastplate should be 150
Chain Shirt should be 100
Chainmail should be 150
Heavy sheild should be 50
Hide should be 15
Leather should be 10
Light sheild should be 9
Padded should be 5
Scale mail should be 100
Studded Leather should be 15
Tower shield should be 100

Most of the above are 2X what they should be atm.

Merchant 2 - Weaponsmith of BG, The Wide, Marketplace Faire
Spear should be 2, not 22. Perhaps a conflict price with the Ocean spear since all other prices here are correct.

Merchant 3 BG Temple of Gond
Favored Soul ARmour should be 150
Chainmail should be 150
Potions of Aid - should be 300
Bless - should be 100
CLW - should be 50
HOLY WATER - Unknown, since I only have a price for regular holy water, and none for improved.

Merchant 4 Lathander shrine BG and Temple Bereghost (same shop it appears.)
Potion CLW - 50
HOLY WATER - standards

Merchant 5 - Starting Merchant
Potion CLW - 50

Merchant 6 - Beregost Street Merchant
(Be aware his inventory only has 1 of each potion)
Aid - 300
Cat's Grace - 300
Bull's Strength - 300
Eagle's Spledor - 300
Fox's Cunning - 300
Owl's Wisdom - 300
Barkskin - 300
CLW - 50
CMW - 300
Antidote - ?
Last edited by danielmn on Thu Nov 20, 2008 11:11 pm, edited 2 times in total.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Merchants

Post by danielmn »

Merchant 7 - Thunder Hammer (Beregost smithy)

Armour
Chainmail +1 - 1,450
Light sheild +1 - 1,310
Last edited by danielmn on Wed Nov 12, 2008 5:54 am, edited 1 time in total.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Merchants

Post by danielmn »

Merchant 7 Thunder Hammer (beregost) Smithy

Weapons
Bastard Sword +1 - 2,370
Battleaxe +1 - 2,320
Club +1 - 2,302
Dagger +1 - 2,304
Dwarven Waraxe +1 - 2,360
Falchion +1 - 2,320
Greataxe +1 - 2,340
Greatsword +1 - 2,400
Halberd +1 - 2,320
Handaxe +1 - 2,312
Heavy Crossbow +1 - 2,350
Kama +1 - 2,304
Katana +1 - 2,380
Kukri +1 - 2,316
Light Crossbow +1 - 2,335
Light Hammer +1 - 2,302
Longbow +1 - 2,420
Longsword +1 - 2,330
Mace +1 - 2,310
Morningstar +1 - 2,316
Quarterstaff +1 - 2,302
Rapier +1 - 2,340
Scimitar +1 - 2,330
Scythe +1 - 2,336
Short Sword +1 - 2,320
Shortbow +1 - 2,360
Sickle +1 - 2,312
Sling +1 - 2,302
Spear +1 - 2,302
Warhammer +1 - 2,324

Composite Longbow +1 - 2,720
Composite Shortbow +1 - 2,585

Bolt +1 (99) - 4,554
Arrow +1 (99) - 4,554
Bullet +1 (99) - 4,554
Dart +1 (50) - 2,300
Shuriken +1 (50) - 2,300
Throwing Axe +1 (50) - 2,300

MAsterwork Shuriken (50) - 350
MW Throwingaxe (50) - 350
MW Battleaxe - 320
MW Broadsword (shortsword equivillant) -320
MW Katana - 380
MW Kukri - 316
MW Light Crossbow - 335
MW Light Flail - 316
MW Light Hammer - 302
MW Longbow - 420
MW Longsword - 330
MW Mace - 310
MW Morningstar - 316
MW Punching Dagger (equivallent dagger) - 304
MW Quarterstaff - 302
MW Rapier - 340
MW Scimitar - 330
MW Scythe - 336
MW Short Sword - 320
MW Shortbow - 360
MW Sickle - 312
MW Sling - 302
MW Spear - 302
MW Warhammer - 324
MW Warmace - ?

MW Offhand Axe - NOT A VALID ITEM...REMOVE OR REDO
Last edited by danielmn on Wed Nov 12, 2008 5:54 am, edited 2 times in total.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Merchants

Post by danielmn »

Cheat Sheet/ explaination for above.

When Pricing Armour, the formula for Armour when pricing is as follows..

MASTERWORK ARMOUR = 150 + Base Cost.
Simple explaination, a tower sheild would cost 100 gold. So A MasterWork Tower Shield Would cost 150+100 = 250.
The same applies for all MW armour, sheilds and suits alike.

MASTERWORK WEAPON (non-ammo)= 300 + Base cost.
Simple explaination, a katana costs 80 gold. So a MasterWork Katana would cost 300 +80 = 380

MASTERWORK WEAPON (ammo) = 350 per unit of 50, or 7 per each unit.
This goes for any MW ammo..arrows, bolts, bullets, darts, shuriken, throwing axes ect.

ENCHANTED ARMOUR
+1 armour = 1,000 (enchantment cost) + 150 (MAsterwork price) + base cost.
A simpler formula is to add the enchantment and MW together, which I will do from now on. SOOO...
+1 armour = 1,150 + base cost.
+2 armour = 4,150 + base cost
+3 armour = 9,150 + base cost
There are additional costs if the armour has properties, but those three formulae should get you through the majority of the items you're going to provide.

ENCHANTED WEAPONS
+1 weapon (non ammo)= 1700 (enchantment cost) + 300 (MW price) + base cost..OR
+1 weapon (non ammo)= 2,000 + base cost.
+2 weapon (non ammo)= 6,080 + base cost.
+3 weapon (non ammo) = 13,010 + base cost.

+1 Weapon (ammo) - Ammunition / throwing weapons are priced as if 100 pieces equal one weapon, so the same prices as above apply for every unit of 100. Simply half the prices above for units of 50.

Those formulae cover most of what I have seen as far as weapons and armour. A couple of oddballs....

MIGHTY WEAPONS
You had some +1 Composite bows in the ThunderHammer as well... Mighty bows.
So in addition to the 2,000 + base cost, we have to figure up the cost of the Mighty property.
So our Composite Longbow +1 = 2,000 +120 = 2,120...+ the Mighty property.
For Longbows and Heavy crossbows, every +1 Mighty property costs 100 gold. Your bow was +3 mighty, sooo...
2,120 + 100 X 3 = 2,420.
For shortbows and Light crossbows, every +1 Mighty property costs 75 gold.
Easy enough! :D

You had an item that needs to be redone or removed.... the MASTERWORK OFFHAND AXE.

This was a handaxe model, with a +1 to hit as it's Masterwork property, and the free feat two weapon fighting.
The trouble is, a mundane weapon can't have any side properties, and MasterWork still counts as mundane, so the axe can't have the free feat. Only an Enchanted Weapon can carry such a property..so all weapons would need to be enchanted before a free feat, or elemental damage, or an on hit ability such as poison can be placed onto the weapon. Secondly, the feat given can only go on a glove, ring, or necklace, not a weapon.
Last edited by danielmn on Mon Jun 01, 2009 2:31 am, edited 2 times in total.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Merchants

Post by danielmn »

That's all of the merchants I could find in Beregost and Baldurs Gate. I did not have access to Friendly Arm Inn or Candlekeep.

You'll want to up the buyback rates as they are way low at this point..most loot is only selling for a couple of coins, even gems and such.

Daniel
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
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ayergo
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Re: Merchants

Post by ayergo »

Huge thanks Danielmn!
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
danielmn
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Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Merchants

Post by danielmn »

Merchant 8 - Lathander specialty store for Lathanderites

Potion of Cure Light Wounds - 50
Potion of Cure Moderate Wounds - 300
Potion of Bless - 100

Holy Water - again, unknown, ask standards.

Merchant 9 - Umberleean Merchant

Store broken, will take the coin but will not show store. It is true, she is the bitch queen.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
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Curmudgeon
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Re: Merchants

Post by Curmudgeon »

Ammo pricing was changed to per 100 pcs.

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danielmn
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Posts: 4678
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Re: Merchants

Post by danielmn »

Ammo figures changed above, thanks Curm.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
User avatar
ayergo
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Posts: 3529
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Re: Merchants

Post by ayergo »

Magic ammo was removed from store with a bunch of other things in retooling. Might be worth another peek.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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