ACR v1.87 Release

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Zelknolf
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Re: ACR v1.87 Release

Post by Zelknolf »

kid wrote:Does that mean it will go down when you cast too?
Oh now come on-- that one's in the release notes and the original post here.
Also, does that mean you can't punch with CE?
It would be more accurate to say "when you're making melee attacks" -- an unarmed strike or a natural weapon works with combat expertise.
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kid
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Re: ACR v1.87 Release

Post by kid »

Zelknolf wrote:Oh now come on-- that one's in the release notes and the original post here.
So... you would rather write a dozen words... insteaed of 1, yes or no, just so I will go a shearching through the release notes?

You, ma'am, are a smartass.

*Goes a searching*

Awesome.
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Blindhamsterman
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Re: ACR v1.87 Release

Post by Blindhamsterman »

heh, in fairness to Zelk Kid... it was kinda in the notes :P

great job tech folks!
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kid
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Re: ACR v1.87 Release

Post by kid »

Zelknolf wrote: The feat now disables itself in response to spellcasting and does not resume its protection until the string of spells cast is complete.
Hmm. Does this mean it re-activates itself after the casting is done (i.e during the same round)? or that the 6 sec down cooldown starts when the casting begins?
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Zelknolf
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Re: ACR v1.87 Release

Post by Zelknolf »

Hmm. Does this mean it re-activates itself after the casting is done (i.e during the same round)? or that the 6 sec down cooldown starts when the casting begins?
You should expect to see the armor class return at the start of the round on the next round that has no spell cast action next on your action queue.
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kid
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Re: ACR v1.87 Release

Post by kid »

Dont have CE! but now that its no longer exploitable and improved... I might!
many thanks techies. Awesome.
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Re: ACR v1.87 Release

Post by rorax »

Zelknolf wrote:That sounds like a real bug. Can you write a ticket with the steps you're using to make that happen?

Done.
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Re: ACR v1.87 Release

Post by Zelknolf »

Good stuff. Thanks Rorax.
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Ksiel
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Re: ACR v1.87 Release

Post by Ksiel »

Notice with the update my pc lost the ability to cast Cure Serious Wounds as a 2nd level spell as given by the Healing Domain Feat. Has this been noted yet?
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Re: ACR v1.87 Release

Post by FoamBats4All »

Ksiel wrote:Notice with the update my pc lost the ability to cast Cure Serious Wounds as a 2nd level spell as given by the Healing Domain Feat. Has this been noted yet?
This is a buff NWN2 gave clerics. They do not gain this ability in SRD.

Source: http://www.d20srd.org/srd/spellLists/cl ... lingDomain
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Mick
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Re: ACR v1.87 Release

Post by Mick »

Thanks for the great work, tech team! Good stuff all.

However, since the update on TSM, my toon is not showing up on the list of players on server and she does not show up when I type #users either. I seem to be able to move around/emote normally, but the rp xp timer is not working (no location or RP increments and no xp on logging back in.)

It seems that others on other servers cannot see my as being logged in either and they do not receive the cross-server tells I send them.
Last edited by Mick on Mon Jul 16, 2012 3:11 am, edited 1 time in total.
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Blindhamsterman
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Re: ACR v1.87 Release

Post by Blindhamsterman »

Combat expertise is still the old +/- 3 version for me on BG.
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Brokenbone
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Re: ACR v1.87 Release

Post by Brokenbone »

Strange, I'm playing BG and a little row of gauntleted fists across bottom right appear, with roman numerals I thru V appearing, and it "works fine."
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Blindhamsterman
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Re: ACR v1.87 Release

Post by Blindhamsterman »

tried relogging a couple times, and swapping weapons etc, still just t he standard +/- 3 version for me.
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Blindhamsterman
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Re: ACR v1.87 Release

Post by Blindhamsterman »

also, the recent update broke Improved mage armour (doesn't cast on companions anymore) and shield no longer stacks with bladesong style...

in fact, something went seriously wrong today as using IMA, shield, bladesong style, CE (the broken +/- 3 version) and dexterity - no gear at all) got me to AC 23 which is horribly wrong and it was an inopportune time for it to happen
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