It isn't about throwaway characters. If you retire a character to play something else and get a feel for if you want to continue with that character, you will, very likely, find a concept that you don't like and stop playing it. At which point you will go back to what you had. Then, once your time is up again, you can try something and and see if that clicks more. This scenario would be good for time limits.Veilan wrote:We do not want to encourage throwaway characters in any form, this is simply one insurance if your new concept did, in the end, not work out as you hoped / planned. But we still hope that the normal, and focused on, case is to find a successful new character to enjoy ALFA with.
You could argue those are throwaways with this logic I suppose, but the point of the above is that the person is trying to find something fun, and not feel stuck on playing something because of this restriction.
This *is* better then nothing, but your 'this is insurance'... feels like shoehorning.