Thanks for running. I am a fairly new player, so forgive me if I lack a lot of the history here -- this, admittedly, also makes it more difficult to choose from the active candidates!
If you don't mind, I would like to ask a couple of questions based on your platform proposed (and I apologize if this comes across as turning your PA question thread into a policy debate thread, but I think that there is some relevance here):
Vendrin wrote:1. One Character Rule - Change it to one surface and one underdark character in anticipation of Skullport going live. Lets's be honest folks, we do not have a slew of players and even if we did by the time Skullport went live the majority of surface pcs are unlikely to make a journey to such a den of iniquity. This allows people to play more on ALFA and lets them experience both sides of the alignment coin. This comes from being the HDM of the NU server and only seeing about 5-10 alfa players ever really play on it in it's two years of being live. Though that might just be because I was a horrible dm.
I would like to get a better feel for your underlying position here.
In my personal view, in general, I think that allowing more than one character, with a judicious attitude and good discretion, would be more beneficial than not. Several have mentioned potential technical/logical issues and roleplay issues as to why they might be against more than one character, though.
Could you comment on what your position is towards a one character
guideline, let us call it, which states that it is
strongly recommended that players choose and focus on one PC at a time? (Perhaps with the caveat that one needs to play a PC for a certain number of real life days/months to demonstrate knowledge and player compatibility with ALFA in general before being granted the privilege.) I don't think that it would be unreasonable to enforce some hard cap on the number of allowed active PCs greater than a small number (some number greater than one :) ).
Assume for the purpose of this discussion, that there might be some sort of viable technical solutions to the "keeping honest people honest" problem of discouraging muling between characters.
I am not trying to pigeonhole you into radically altering your platform here, but more to get a better feel towards what your long term views are on this subject.
Vendrin wrote:2. I will do my best coordinate a truly global plot among the ALFA servers. Will try to push for the ALFA version of Lathandar - Amaunator transition to occur. Something flashy.
Additional plot goodness sounds fine here. I don't think that there is anything to argue with if you feel that you can manage and pull this off in a smooth-flowing and engaging way.
I do think that this will be difficult to entirely pull off in a way that's smooth the player base, especially with the restrictions on how fast characters can move between servers in RL time, diverse time zones for players, etc, though. Certainly this seems to me to be a challenging commitment to sign up for (though a rewarding one if it can come to fruition).
Vendrin wrote:3. ALFA rated M for Mature.
My position should be relatively clear on this subject from the threads here (in favor of this). That being said, could you elaborate a bit, in your words, as to why you feel this way (just so I get a better feel as to your position here, as this is clearly a hot button issue for some)?
Additionally, I am somewhat unfamiliar with what the policy process is here. Is this entirely within the PA's domain to change? (I would also argue that this isn't really
changing anything, but I don't want to rathole on this terribly much.) What level of involvement does the rest of the ALFA administrative bureaucracy have on this subject, especially as it has been one with very emotional arguments on both sides of the issue?
Vendrin wrote:5. Discuss raising the 2xp per in game hour to a more meaningful rate.
Could you clarify a bit as to what you mean here? Now, most of my interactions have not been so much
leveling-related as
plot interactions, in game (or so I would like to say) -- beyond a certain point, I do not see the leveling part of the game to be terribly important to me. Mechanics are all well and good, and they provide a framework, but it is really the diversity of the characters and their roleplay, with a light structuring from the mechanics, that makes the game for me at the end of the day.
That being said, leveling a little bit faster, (if that is what you are saying?), at least for the early levels, has an attraction to me in that it makes it less likely that my low level PC, who I put a lot of time into, will get offhandedly whacked by some random chance critical hit or the like in a group battle. Once things get into the point where life and death aren't so very much up to chance, my feelings on this subject are much less urgent.
[Edit: To clarify, one of the reasons I bring this up is that, if I remember correctly from browsing the forums, our previous PA had a strong belief that something should have been done to address the low level start issue, and this seems rather similar to that at heart, as increasing RP XP gain is most impactful for low level characters. Apologies to oldgrayrogue if I misstate the previous PA's position here.]