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ALFA Haks v1.83

Posted: Sun Dec 04, 2011 10:23 pm
by Zelknolf
Alrighty, so we have new haks coming out today. HDMs are largely waiting until slow times on their servers to update, but there are release notes.

Policy Change
As of the rollout for ACR v1.83, Spirit Shaman receive changes to their mechanics that satisfy the immediate objections of all admin seats. Thus, Spirit Shaman are not a restricted class on any server which uses this version of the ACR.

Release Notes
New Prestige Classes
- Bladesinger
- Mystic Theurge

New Shields
- Large Shields
-- 70
-- 71
-- 72
-- 73
-- 74
-- 75
-- 76
-- 77
-- 79
-- 80
-- 81
-- 82
-- 83
-- 84
-- 85
-- 86
-- 87
-- 93
-- 98
-- 99
-- 100
- Small Shields
-- 170
-- 171
-- 172
-- 173
-- 174
-- 175
-- 176
-- 177
-- 178
-- 179

New Shields (Rule Types)
- Darkwood (light, heavy, tower)

New Cloaks
-- 21
-- 22
-- 23
-- 24
-- 25
-- 26
-- 27
-- 28
-- 29
-- 30
-- 31
-- 32
-- 33
-- 34
-- 35

New Paintings
- 25 of them. They're just called "Painting"

New Placeables
- 78 additions to our existing Medieval City pack.

New Hair
- Dwarf, Gnome, Halfling, and Tiefling females have the a new hair style available.

New Heads
- Human female heads #20, 25

New Clothes
- Models #100-110ish are occupied by some of the Always Summer clothes
--- Dresses that are not sensible enough to wear underpants in combination with shirts that do not extend below the hips not included.

New VFX
- Ashura's VFX pack; there were no conflicts-- we get them all.

New Spells
- An actual Shadow Conjuration
- An actual Shadow Evocation
- An actual Greater Shadow Conjuration

Changed Feats
- Rapid Reload no longer requires a base attack bonus.

New Placeable
- RWS Mountain Ring

Configuration Options
- Dimension Door has added a hook to set the local variable DIMENSION_DOOR_USED to 1, so that other scripts may detect the use of short-range teleportation to travel.
- void ACR_SetIsExhausted(object oPC, int bStatus) exists to compliment void ACR_SetIsFatigued(object oPC, int bStatus). oPC is the creature to be effected and bStatus is a boolean.
- int ACR_GetIsExhausted(object oPC) exists to compliment int ACR_GetIsFatigued(object oPC); the functions return a boolean of the character's status as exhausted or fatigued.
- A local integer may be set on the module, named MOBLOOT_ENABLED. If set to 1, intelligent NPCs will loot slain PCs. However-- this system is still experimental, and servers which use it can expect that it will require actual human support to maintain.
- zSpawn's appearance randomization functionality is now available through ACR_RandomizeAppearance()

Fixed Models
- Flying Books now have a death animation

Fixed Spells
- Shield no longer stacks with physical mundane shields, and does stack with shield enhancement bonuses from magical shields.
- Improved mage armor no longer stacks with physical mundane armor, and does stack with armor enhancement bonuses from magical armor, but not magical armor bonuses from bracers.
- The targeting UI for Slow now matches the spell's target area.
- The targeting UI for Black Tentacles now matches the spell's target area.
- Leaps and Bounds now provides +6 to jump, balance, and tumble instead of +4 to dex and tumble.

Fixed Systems
- The ACR will no longer log the acquiring of a subdual damage "fist" item in the database
- HDMs may inquire about the creation of other OOC non-logging items, but this information will not be made public by tech; discretion to its dissemination and policies for its use, if any, will be left to the DMA.
- Possessing DMs can now see chat dice
- Skill rolls will no longer be parsed as a foreign language by PCs who set their default spoken language to something other than common.
- DMs possessing NPCs may now use the KEMO chairs GUI.
- The death system is less broken.
- The warning that a player is about to self loot is now very loud, very visible, and written by a troll with broken caps lock. It should be that much harder to miss.
- NPCs created through the zSpawn UI should have a more-predictable level when multiclassed.
- Mass spawning monsters with racial hit dice through zSpawn will no longer cause the levels to decay. For example, spawning 4 lizardfolk with 6 HD will no longer result in one 6 HD, one 4 HD, and two 2 HD lizardfolk. They'll all have 6 HD.
--- The DMA still sets policies about what is and is not acceptable to spawn generally, and HDMs remain responsible for their specific servers. zSpawn is powerful, and quote Spiderman.
- The spawn timeout checker is now 60 seconds, instead of 6.
- The effects placed on new PCs during the adaptation process are better tracked now, and we should have fewer instances of new players being "stuck" in adaptation.
- PC Tools Dice and Chat Dice now have a unified readout.
- The "Script lost item:" feedback no longer displays upon losing an item.
- Corpse placeables are now plot items, and may not be destroyed by bashing. Mutilating the dead functions identically; ignore any feedback about weapons not doing damage. They're mangling the body, but they don't make it vanish.
- NPCs should be less likely to despawn when PCs are talking to or fighting them.
- pChests will no longer be usable while they're saving their contents, and should thus be less vulnerable to item-duping exploits.
- NPCs will make more sound when murdered, and one can expect NPCs to be more perceptive when their best pals are killed.
- Resting always clears fatigue.
- The PC Tools time event will return the actual time and date in Forgotten Realms, and the dates/ years provided can be taken as credible.
- There is better feedback when taking nonlethal damage from non-PC sources.
- Resting without shelter is now a survival check
- It is possible to make camp in underground areas, provided that nearby threats have been handled.
- Spell tracking for Spirit Shaman and Favored Souls is now significantly more reliable.
--- This means that the previously-reported potential exploit is no longer possible.
- Default speed is now player speed. This should reduce, but not solve, walk speed problems resulting from changing appearances.

Performance Improvements
- The OnClientEnter event will no longer process more than once per area transition.

Fixed DM Tools
- The DMFI target tool now closes when you click the close button.
- The DMFI target tool no longer prevents clicking in the space below the window.

Ruled-Out
- RWS Ceilings have unresolvable conflicts with walls and floors in standard tiles. Using it would be a "breaking" change that would place a significant burden on build teams, and is thus deemed not worth the relatively-minor esthetic upgrade.

Re: ALFA Haks v1.83

Posted: Sun Dec 04, 2011 10:29 pm
by CloudDancing
Hooray Tech Team! Yay!

Re: ALFA Haks v1.83

Posted: Sun Dec 04, 2011 10:57 pm
by boombrakh
Really nice!

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 12:04 am
by Ksiel
Impressive as always...

Thanks to the tech. team who labor away at these upgrades. My hat is off to you!

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 12:05 am
by Blindhamsterman
thanks to tech team for another update :D

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 12:27 am
by kid
Blindhamsterman wrote:thanks to tech team for another update :D
what he really means is...
"yay! im a bladesinger" *runs off frolicing with a song on his lips*

Happy for ya. :D

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 12:43 am
by Blindhamsterman
kid wrote:
Blindhamsterman wrote:thanks to tech team for another update :D
what he really means is...
"yay! im a bladesinger" *runs off frolicing with a song on his lips*

Happy for ya. :D
Indeed, definitely part of it! was equally happy about mage armour being fixed and the addition of shadow spells :D

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 12:49 am
by Castano
thanks esp. for the mountain placeable, much needed scenery.

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 12:53 am
by NESchampion
Shadow Evocation :D

Image

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 6:37 pm
by Heero
Thanks, peoples.

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 7:41 pm
by Rotku
Thanks for the hard work, all involved :)

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 7:54 pm
by Mick
Thanks for all the hard work to all who had a hand in it! :D

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 8:11 pm
by Brokenbone
+1 to the thanks!

Assume Admin can change the SS ban announcement? Still a global announcement, top of each forum.

Also maybe PA or "documentation guy" can consider throwing out a powergaming example tied strictly to the old oft complained of Leaps and Bounds thing. See example (2) under rule 2.6.1:

http://www.alandfaraway.org/node/898

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 8:59 pm
by Zelknolf
Announcement is fixed.

Re: ALFA Haks v1.83

Posted: Mon Dec 05, 2011 9:49 pm
by boombrakh
Zelknolf wrote:Announcement is fixed.
Perhaps this here should also be fixed?

Link