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Static Quest Difficulty
Posted: Fri May 24, 2013 4:10 pm
by indio
What static level should a module designed now make its quests? I can recall many quests on TSM designed for level 1-4. What sort of difficulty level would make it enjoyable for the current PCs?
Re: Static Quest Difficulty
Posted: Fri May 24, 2013 4:48 pm
by Castano
statics run the gamut, look at BG's...they have everything from fetch quests for lvl 1's to kill these frost giants...
Re: Static Quest Difficulty
Posted: Sat May 25, 2013 7:40 am
by paazin
I'd say generally you want to make something of a reverse exponential relation between number of quests and level. That's sort of the method I've used for quest generation on BG: many low level quests and as you advance fewer are available at your level.
The main intent is to tackle the low-level blues and get people to depend on RP xp and DM quests.