Mod 4.0 Bug Thread

Moderators: ALFA Administrators, invalid group 3

User avatar
Cleasor
Gelatinous Cube
Posts: 328
Joined: Mon Feb 27, 2017 12:18 am
Location: Colorado MST

Re: Mod 4.0 Bug Thread

Post by Cleasor »

ayergo wrote:
Cleasor wrote:XP seems to be broke now. Only the PC with the killing blow gets the XP.
Nothing has changed with that and it was working for me last night, maybe you were too far away during the fight or there was a summon out?
Jack, Arryn, Keryn and Zylai'a were standing together on the cliff overlooking the lizardmen island west of the city wall. They were shooting at foes as they appeared in range. Keryn did send out several summons. However, the script clearly showed which PC killed the foe and that player got the XP.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
User avatar
Senor T
Ogre
Posts: 629
Joined: Mon Jan 05, 2004 7:42 pm
Location: Durham, NC (US Eastern)
Contact:

Re: Mod 4.0 Bug Thread

Post by Senor T »

Also the party wasn’t taken into consideration for xp. Keryn got 47xp each time for the 3 crocs she killed. She received no xp for anything else. The only person who saw xp was the person who dealt the killing blow.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3527
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 4.0 Bug Thread

Post by ayergo »

Senor T wrote:Also the party wasn’t taken into consideration for xp. Keryn got 47xp each time for the 3 crocs she killed. She received no xp for anything else. The only person who saw xp was the person who dealt the killing blow.
Really weird. I recompiled it outside the mod like I do for some other scripts, let me know if its better.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3527
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 4.0 Bug Thread

Post by ayergo »

Cleasor wrote:
ayergo wrote:
Cleasor wrote:XP seems to be broke now. Only the PC with the killing blow gets the XP.
Nothing has changed with that and it was working for me last night, maybe you were too far away during the fight or there was a summon out?
Jack, Arryn, Keryn and Zylai'a were standing together on the cliff overlooking the lizardmen island west of the city wall. They were shooting at foes as they appeared in range. Keryn did send out several summons. However, the script clearly showed which PC killed the foe and that player got the XP.
Tested this with Dergon and ISA and myself, seems to be fixed now.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
User avatar
Senor T
Ogre
Posts: 629
Joined: Mon Jan 05, 2004 7:42 pm
Location: Durham, NC (US Eastern)
Contact:

Re: Mod 4.0 Bug Thread

Post by Senor T »

3P - NOT City of the Dead (1 area directly north)

Trapped doors. About 3 or maybe 4.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
User avatar
Cleasor
Gelatinous Cube
Posts: 328
Joined: Mon Feb 27, 2017 12:18 am
Location: Colorado MST

Re: Mod 4.0 Bug Thread

Post by Cleasor »

After the last server reset/update, I lost 2 storage boxes in my p-chest. They only had a few goblin ears and fishing bait so no problem on the loss. I was more concerned with them going missing.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
User avatar
Mick
Beholder
Posts: 1946
Joined: Mon May 30, 2005 2:19 am
Location: Why do you want to know?

Re: Mod 4.0 Bug Thread

Post by Mick »

Merioth seems to charge the same high fee (231gp) to alter clothing, regardless of how much or little you have him change.
Talk less. Listen more.

Current PCs: ?
User avatar
Akivaria
Orc Champion
Posts: 491
Joined: Mon Jan 05, 2004 10:36 pm
Location: Lurking somewhere in between dreaming and waking.
Contact:

Re: Mod 4.0 Bug Thread

Post by Akivaria »

There appears to be a bad AT at the cultist encampment on the high road. The AT into their metal trapdoor doesn't redirect the player.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Mod 4.0 Bug Thread

Post by dergon darkhelm »

ayergo wrote:
Cleasor wrote:
ayergo wrote:
Cleasor wrote:XP seems to be broke now. Only the PC with the killing blow gets the XP.
Nothing has changed with that and it was working for me last night, maybe you were too far away during the fight or there was a summon out?
Jack, Arryn, Keryn and Zylai'a were standing together on the cliff overlooking the lizardmen island west of the city wall. They were shooting at foes as they appeared in range. Keryn did send out several summons. However, the script clearly showed which PC killed the foe and that player got the XP.
Tested this with Dergon and ISA and myself, seems to be fixed now.
We were up there again yesterday (Wayfarer, Alora, Arryn)

I *think* the issue is that because of the croc stealth some PCs lose visuals on them. If it is killed while the PC doesn't have visual then that PC doesn't seem to get XP
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
Akivaria
Orc Champion
Posts: 491
Joined: Mon Jan 05, 2004 10:36 pm
Location: Lurking somewhere in between dreaming and waking.
Contact:

Re: Mod 4.0 Bug Thread

Post by Akivaria »

The Dripping Dagger's lectern script is off.

I have 800+ fans but am not getting the prompt to perform when I have a contract.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
User avatar
Mick
Beholder
Posts: 1946
Joined: Mon May 30, 2005 2:19 am
Location: Why do you want to know?

Re: Mod 4.0 Bug Thread

Post by Mick »

Akivaria wrote:The Dripping Dagger's lectern script is off.

I have 800+ fans but am not getting the prompt to perform when I have a contract.
I know the script explanation thread says 800, but I think you actually need 900, IIRC.
Talk less. Listen more.

Current PCs: ?
User avatar
Akivaria
Orc Champion
Posts: 491
Joined: Mon Jan 05, 2004 10:36 pm
Location: Lurking somewhere in between dreaming and waking.
Contact:

Re: Mod 4.0 Bug Thread

Post by Akivaria »

Mick wrote:
Akivaria wrote:The Dripping Dagger's lectern script is off.

I have 800+ fans but am not getting the prompt to perform when I have a contract.
I know the script explanation thread says 800, but I think you actually need 900, IIRC.
Goddamnit, Bobby.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3527
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 4.0 Bug Thread

Post by ayergo »

dergon darkhelm wrote:
ayergo wrote:
Cleasor wrote:
ayergo wrote:
Cleasor wrote:XP seems to be broke now. Only the PC with the killing blow gets the XP.
Nothing has changed with that and it was working for me last night, maybe you were too far away during the fight or there was a summon out?
Jack, Arryn, Keryn and Zylai'a were standing together on the cliff overlooking the lizardmen island west of the city wall. They were shooting at foes as they appeared in range. Keryn did send out several summons. However, the script clearly showed which PC killed the foe and that player got the XP.
Tested this with Dergon and ISA and myself, seems to be fixed now.
We were up there again yesterday (Wayfarer, Alora, Arryn)

I *think* the issue is that because of the croc stealth some PCs lose visuals on them. If it is killed while the PC doesn't have visual then that PC doesn't seem to get XP
That's an interesting theory. Lets test it out when I catch you next.

But is it a bug or a feature? I mean..... your buddy kills something you can't even see, should you get XP?
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
User avatar
Senor T
Ogre
Posts: 629
Joined: Mon Jan 05, 2004 7:42 pm
Location: Durham, NC (US Eastern)
Contact:

Re: Mod 4.0 Bug Thread

Post by Senor T »

As someone with a fairly high spot, I'm alright with this.

BUG: The Order doesn't seem to accept dweomervore corpses.

BUG: Portal downstairs at the Order doesn't work. Going upstairs does.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3527
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 4.0 Bug Thread

Post by ayergo »

Senor T wrote:
BUG: The Order doesn't seem to accept dweomervore corpses.
Hmmm... never thought to add them in there. I mean, you can already turn them in at the watchpost.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Post Reply