
Mod 3.0 Bug Thread
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- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
All of the transition south from area 1Q should go to 1W, but actually go to 1X (see image).


If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
Towers - Harborwatch Tower: 3K transition goes to the wrong location in area Naval Harbor: 3T as illustrated below:

West of Waterdeep: 3C, the transition goes to the wrong location within area West of Waterdeep: 2W as illustrated below:

Castle Ward: 2R, the transition goes to the wrong location within area Castle Ware: 2X as illustrated below:


West of Waterdeep: 3C, the transition goes to the wrong location within area West of Waterdeep: 2W as illustrated below:

Castle Ward: 2R, the transition goes to the wrong location within area Castle Ware: 2X as illustrated below:

Last edited by Gaia_Nostra on Fri Feb 16, 2018 2:00 am, edited 5 times in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3524
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 3.0 Bug Thread
Good finds. Remind me in game I owe you xp for the report!Gaia_Nostra wrote:There are a few other erroneous transitions.
From area West of Waterdeep - 3C to West of Waterdeep - 2W. The transition begins in the NW corner of 3C and should go to the SW corner of 2W. Currently, it goes to the SE corner of 2W, placing the PC on the opposite side of the wall.
From Wall in Castle Ward - 2R, the transition should go back to the wall in Castle Ware 2X. Currently it goes to the middle of the square in Castle Ward 2X.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
Dock Ward, Area 4G. Merchant: Bob the Fisherman.
Bought a fishing pole, but it went into my inventory as an unidentified item. Also, accidentally bought a second fishing pole, but didn't have enough gold to pay for it. The script took all of my remaining gold (18 instead of 20 GP), and gave me a second fishing rod.
Bought a fishing pole, but it went into my inventory as an unidentified item. Also, accidentally bought a second fishing pole, but didn't have enough gold to pay for it. The script took all of my remaining gold (18 instead of 20 GP), and gave me a second fishing rod.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 3.0 Bug Thread
Naval Harbor, 3U - Transition on the south end of the walkway does not work. See image/illustration at the link below:
http://www.alandfaraway.info/phpBB3/vie ... 70#p632394
http://www.alandfaraway.info/phpBB3/vie ... 70#p632394
Last edited by Gaia_Nostra on Fri Feb 16, 2018 2:03 am, edited 1 time in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
Re: Mod 3.0 Bug Thread
I crafted two potions of resist element, but they're unidentified...
Would it be possible for them to be already IDed when they are put into the crafter's inventory?
I know Bran isn't very bright, but he should remember what potion he just brewed.
Would it be possible for them to be already IDed when they are put into the crafter's inventory?
I know Bran isn't very bright, but he should remember what potion he just brewed.
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3524
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 3.0 Bug Thread
I think this one is fixed, but the problem was that the tags in 1X are all borked. I suspect other ATs from this area might be borked so take a look if you get a chance.Gaia_Nostra wrote:All of the transition south from area 1Q should go to 1W, but actually go to 1X (see image).
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 3.0 Bug Thread
Not sure if it's a bug or if it was never designed.
In the Font of Knowledge (temple to Oghma), downstairs in the "Great library", the clerk (Jhasper) has an option to show you the latest aquisitions, but when you click on it, it says that it has no store.
I was pretty disappointed.
In the Font of Knowledge (temple to Oghma), downstairs in the "Great library", the clerk (Jhasper) has an option to show you the latest aquisitions, but when you click on it, it says that it has no store.
I was pretty disappointed.
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Re: Mod 3.0 Bug Thread
valn99 wrote:Not sure if it's a bug or if it was never designed.
In the Font of Knowledge (temple to Oghma), downstairs in the "Great library", the clerk (Jhasper) has an option to show you the latest aquisitions, but when you click on it, it says that it has no store.
I was pretty disappointed.
Its Broke
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech/DMA Admin - in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech/DMA Admin - in charge of all the things
Re: Mod 3.0 Bug Thread
In 4H, talked to Ando the beggar Jarna.
Through talk options, offered him 10 gp.
Clearly, 10 gp was deducted TWICE.
Perhaps this is a bug, or... that beggar picked Bran's pouch?
Through talk options, offered him 10 gp.
Clearly, 10 gp was deducted TWICE.
Perhaps this is a bug, or... that beggar picked Bran's pouch?
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Re: Mod 3.0 Bug Thread
Bran and Keryn found the door in the sewers that leads to the Crypt of the Dead.
However, we appeared in the Crypt *behind* the AT...
However, we appeared in the Crypt *behind* the AT...
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3524
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 3.0 Bug Thread
Like inside the door or something?valn99 wrote:Bran and Keryn found the door in the sewers that leads to the Crypt of the Dead.
However, we appeared in the Crypt *behind* the AT...
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 3.0 Bug Thread
Like between the end of the corridor (without AT) and the gate/AT.
Instead of being between the gate/AT and the rest of the Crypt of the dead.
Instead of being between the gate/AT and the rest of the Crypt of the dead.
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Re: Mod 3.0 Bug Thread
XP Triggers are not working for Bran.
I only get the message.
Happened in Rat hill (in the Cave, I think), one area of the sewers, and the crypt of the dead.
Fixed
I only get the message.
Happened in Rat hill (in the Cave, I think), one area of the sewers, and the crypt of the dead.
Fixed
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.
NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.
Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
Re: Mod 3.0 Bug Thread

The bottom AT on the right side of the map jumped me somewhere nearby but wrong, and if I recall correctly, I jumped a little before I hit the AT.
Probably lag
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.