Mod 3.0 Bug Thread

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Gaia_Nostra
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Re: Mod 3.0 Bug Thread

Post by Gaia_Nostra »

All of the transition south from area 1Q should go to 1W, but actually go to 1X (see image).

Image
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

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Gaia_Nostra
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Re: Mod 3.0 Bug Thread

Post by Gaia_Nostra »

Towers - Harborwatch Tower: 3K transition goes to the wrong location in area Naval Harbor: 3T as illustrated below:
Image



West of Waterdeep: 3C, the transition goes to the wrong location within area West of Waterdeep: 2W as illustrated below:
Image



Castle Ward: 2R, the transition goes to the wrong location within area Castle Ware: 2X as illustrated below:
Image
Last edited by Gaia_Nostra on Fri Feb 16, 2018 2:00 am, edited 5 times in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Gaia_Nostra wrote:There are a few other erroneous transitions.

From area West of Waterdeep - 3C to West of Waterdeep - 2W. The transition begins in the NW corner of 3C and should go to the SW corner of 2W. Currently, it goes to the SE corner of 2W, placing the PC on the opposite side of the wall.

From Wall in Castle Ward - 2R, the transition should go back to the wall in Castle Ware 2X. Currently it goes to the middle of the square in Castle Ward 2X.
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Re: Mod 3.0 Bug Thread

Post by Gaia_Nostra »

Dock Ward, Area 4G. Merchant: Bob the Fisherman.

Bought a fishing pole, but it went into my inventory as an unidentified item. Also, accidentally bought a second fishing pole, but didn't have enough gold to pay for it. The script took all of my remaining gold (18 instead of 20 GP), and gave me a second fishing rod.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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Gaia_Nostra
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Re: Mod 3.0 Bug Thread

Post by Gaia_Nostra »

Naval Harbor, 3U - Transition on the south end of the walkway does not work. See image/illustration at the link below:
http://www.alandfaraway.info/phpBB3/vie ... 70#p632394
Last edited by Gaia_Nostra on Fri Feb 16, 2018 2:03 am, edited 1 time in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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valn99
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Re: Mod 3.0 Bug Thread

Post by valn99 »

I crafted two potions of resist element, but they're unidentified...
Would it be possible for them to be already IDed when they are put into the crafter's inventory? :)

I know Bran isn't very bright, but he should remember what potion he just brewed. ;)
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Gaia_Nostra wrote:All of the transition south from area 1Q should go to 1W, but actually go to 1X (see image).

Image
I think this one is fixed, but the problem was that the tags in 1X are all borked. I suspect other ATs from this area might be borked so take a look if you get a chance.
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Re: Mod 3.0 Bug Thread

Post by valn99 »

Not sure if it's a bug or if it was never designed.
In the Font of Knowledge (temple to Oghma), downstairs in the "Great library", the clerk (Jhasper) has an option to show you the latest aquisitions, but when you click on it, it says that it has no store.
I was pretty disappointed. ;)
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.


NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.

Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
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Arianna
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Re: Mod 3.0 Bug Thread

Post by Arianna »

valn99 wrote:Not sure if it's a bug or if it was never designed.
In the Font of Knowledge (temple to Oghma), downstairs in the "Great library", the clerk (Jhasper) has an option to show you the latest aquisitions, but when you click on it, it says that it has no store.
I was pretty disappointed. ;)

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valn99
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Re: Mod 3.0 Bug Thread

Post by valn99 »

In 4H, talked to Ando the beggar Jarna.
Through talk options, offered him 10 gp.
Clearly, 10 gp was deducted TWICE.
Perhaps this is a bug, or... that beggar picked Bran's pouch? ;)
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.


NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.

Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
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Re: Mod 3.0 Bug Thread

Post by valn99 »

Bran and Keryn found the door in the sewers that leads to the Crypt of the Dead.
However, we appeared in the Crypt *behind* the AT...
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.


NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.

Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
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Re: Mod 3.0 Bug Thread

Post by ayergo »

valn99 wrote:Bran and Keryn found the door in the sewers that leads to the Crypt of the Dead.
However, we appeared in the Crypt *behind* the AT...
Like inside the door or something?
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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valn99
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Re: Mod 3.0 Bug Thread

Post by valn99 »

Like between the end of the corridor (without AT) and the gate/AT.
Instead of being between the gate/AT and the rest of the Crypt of the dead.
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.


NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.

Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
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valn99
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Re: Mod 3.0 Bug Thread

Post by valn99 »

XP Triggers are not working for Bran.
I only get the message.
Happened in Rat hill (in the Cave, I think), one area of the sewers, and the crypt of the dead.

Fixed
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.


NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.

Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
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Re: Mod 3.0 Bug Thread

Post by Senor T »

Image

The bottom AT on the right side of the map jumped me somewhere nearby but wrong, and if I recall correctly, I jumped a little before I hit the AT.

Probably lag
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