WEAPON CRAFTING
Posted: Sat Nov 24, 2018 8:17 pm
Weapon Crafting makes us of the Skill Craft Weapons and can produce a wide variety of results depending upon the materials used, skill ranks invested, and luck of the dice. Some of the important things to remember is to Craft a Weapon, your Character has to be able to equip said weapon, and the Difficulty for crafting scales not only with the grade of the material you use, but also with the size and complexity of the weapon being crafted.
For example....
Daggers are one of the easiest weapons in the game to Craft. They are small, cheap, simply weapons.
Longbows are one of the most difficult to craft weapons in the game because they are large, expensive, complex weapons.
The Raw Formula is as follows....
iDC = 20 + iValueDC + iSizeDC + iPropertyDC + iModDC
In English......
The Initial Difficulty is 20 + the Value of the Weapon + the Size of the Weapon + What Properties the Weapon already has + Materials Used
Also Note that You have to beat the the Base DC by 5 to get no flaws in your crafted weapon, and if you beat your Base DC by 10 or More it will be a Masterwork Weapon with additional qualities.
Weapons are broken down into a few different Size groups for the purpose of Crafting.
SIZE 1 WEAPONS ((-4 to Base DC))
Dagger
Sling
Dart
Gloves
Shovel
Nunchuck
Kukri
SIZE 2 WEAPONS((-2 to Base DC))
Lightmace
Sickle
Arrow
Bolt
Bullet
Handaxe
Pickaxe
Shortsword
Shortspear
Kama
Lighthammer
Club
Whip
SIZE 3 WEAPONS(( No Effect to Base DC))
Magicstaff
Morningstar
Battleaxe
Throwingaxe
Lightflail
Longsword
Scimitar
Warhammer
Lightcrossbow
Shortbow
SIZE 4 WEAPONS(( +1 to Base DC))
Weapon size 4 weapons always get a mastercraft bonus of damage, AC, massive crit, or damage bonus of some sort
Quarterstaff
Greataxe
Greatsword
Halberd
Heavyflail
Trident
Greathammer
Scythe
SIZE 5 WEAPONS ((+4 to Base DC))
Weapon size 5 weapons always get a mastercraft bonus of damage, AC, massive crit, or damage bonus of some sort
Diremace
Doubleheadedaxe
Twobladedsword
Bastardsword
Dwarvenwaraxe
Rapier
Longbow
Heavycrossbow
Katana
Weapons Values are also important
Weapon Value is less then 15gp, -5 to the Base DC
Weapon Value is between 15gp and 119gp, No Change to the Base DC
Weapon Value is between 120gp and 849gp, +2 to the Base DC
Weapon Value is between 850gp and 1619gp, +3 to Base DC
Weapon Value is between 1620gp and 2999gp, +4 to the Base DC
Weapon Value is between 3000gp and 5999gp, +5 to Base DC
Weapon Value is between 6000gp and 8999gp, +6 to the Base DC
Weapon Value is between 9000gp and 11,999 gp, +8 to the Base DC
Weapon Value is above 12,000 gp, +10 to Base DC
Now on to Materials!
Your Weapon Crafting Materials come in five different grades
Iron The easiest material to work with, it adds 0 to the Base DC
Silver produces +1 Weapons, but adds +1 to the Base DC
Dark Steel produces +2 Weapons, but adds +2 to the Base DC
Admantine produces +3 Weapons, but adds +4 to the Base DC
Mitheral produces +4 Weapons, but adds +6 to the Base DC
Obsidian can be added to Silver, Dark Steel, Admantine, & Mitherals to provide the Weapon the Keen Property, but it adds a +5 to the Base DC
Elemental Damage!
Weapon Crafters can also add Elemental Damage to their Crafts by adding additional materials to the Weapon Forge.
Warning: Elemental Damage can only be added to Melee Weapons, Gloves, and Ammo. It can NOT be added to Ranged Weapons such as Slings, Bows, and Crossbows.
FIRE
A potion of Fire breath will add +1 Fire Damage to the Weapon and raise the DC by 2.
A potion of Fire breath, and a Ruby will add +2 Fire Damage to the Weapon and raise the DC by 4
A potion of Fire Breath, a Ruby, and Fire Elemental Essence will add 1d4 Fire Damage to the Weapon, and raise the DC by 4
ACID
A potion of Acid breath will add +1 Acid Damage to the Weapon and raise the DC by 2.
A potion of Acid breath, and a Emerald will add +2 Acid Damage to the Weapon and raise the DC by 4
A potion of Acid Breath, an Emerald, and Acid Elemental Essence will add 1d4 Acid Damage to the Weapon, and raise the DC by 4
COLD
A potion of Cold breath will add +1 Cold Damage to the Weapon and raise the DC by 2.
A potion of Cold breath, and a Sapphire will add +2 Cold Damage to the Weapon and raise the DC by 4
A potion of Cold Breath, a Sapphire, and Cold Elemental Essence will add 1d4 Cold Damage to the Weapon, and raise the DC by 4
ELECTRICAL
A potion of Lighting breath will add +1 Electrical Damage to the Weapon and raise the DC by 2.
A potion of Lighting breath, and a Diamond will add +2 Electrical Damage to the Weapon and raise the DC by 4
A potion of Lighting Breath, a Diamond, and Air Elemental Essence will add 1d4 Electrical Damage to the Weapon, and raise the DC by 4
EXISTING PROPERTIES
If you decide to take a Weapon that has existing properties and use that as the base weapon it will effect the Difficult of the Craft.
A Weapon with Zero existing properties is -2 to the Base DC.
A weapon with 1 Property adds 1 to the DC
A weapon with 2 properties adds 4 to the DC
A weapon with 3 properties adds 9 to the DC
a weapon with 4 properties adds 16 to the DC
For example....
Daggers are one of the easiest weapons in the game to Craft. They are small, cheap, simply weapons.
Longbows are one of the most difficult to craft weapons in the game because they are large, expensive, complex weapons.
The Raw Formula is as follows....
iDC = 20 + iValueDC + iSizeDC + iPropertyDC + iModDC
In English......
The Initial Difficulty is 20 + the Value of the Weapon + the Size of the Weapon + What Properties the Weapon already has + Materials Used
Also Note that You have to beat the the Base DC by 5 to get no flaws in your crafted weapon, and if you beat your Base DC by 10 or More it will be a Masterwork Weapon with additional qualities.
Weapons are broken down into a few different Size groups for the purpose of Crafting.
SIZE 1 WEAPONS ((-4 to Base DC))
Dagger
Sling
Dart
Gloves
Shovel
Nunchuck
Kukri
SIZE 2 WEAPONS((-2 to Base DC))
Lightmace
Sickle
Arrow
Bolt
Bullet
Handaxe
Pickaxe
Shortsword
Shortspear
Kama
Lighthammer
Club
Whip
SIZE 3 WEAPONS(( No Effect to Base DC))
Magicstaff
Morningstar
Battleaxe
Throwingaxe
Lightflail
Longsword
Scimitar
Warhammer
Lightcrossbow
Shortbow
SIZE 4 WEAPONS(( +1 to Base DC))
Weapon size 4 weapons always get a mastercraft bonus of damage, AC, massive crit, or damage bonus of some sort
Quarterstaff
Greataxe
Greatsword
Halberd
Heavyflail
Trident
Greathammer
Scythe
SIZE 5 WEAPONS ((+4 to Base DC))
Weapon size 5 weapons always get a mastercraft bonus of damage, AC, massive crit, or damage bonus of some sort
Diremace
Doubleheadedaxe
Twobladedsword
Bastardsword
Dwarvenwaraxe
Rapier
Longbow
Heavycrossbow
Katana
Weapons Values are also important
Weapon Value is less then 15gp, -5 to the Base DC
Weapon Value is between 15gp and 119gp, No Change to the Base DC
Weapon Value is between 120gp and 849gp, +2 to the Base DC
Weapon Value is between 850gp and 1619gp, +3 to Base DC
Weapon Value is between 1620gp and 2999gp, +4 to the Base DC
Weapon Value is between 3000gp and 5999gp, +5 to Base DC
Weapon Value is between 6000gp and 8999gp, +6 to the Base DC
Weapon Value is between 9000gp and 11,999 gp, +8 to the Base DC
Weapon Value is above 12,000 gp, +10 to Base DC
Now on to Materials!
Your Weapon Crafting Materials come in five different grades
Iron The easiest material to work with, it adds 0 to the Base DC
Silver produces +1 Weapons, but adds +1 to the Base DC
Dark Steel produces +2 Weapons, but adds +2 to the Base DC
Admantine produces +3 Weapons, but adds +4 to the Base DC
Mitheral produces +4 Weapons, but adds +6 to the Base DC
Obsidian can be added to Silver, Dark Steel, Admantine, & Mitherals to provide the Weapon the Keen Property, but it adds a +5 to the Base DC
Elemental Damage!
Weapon Crafters can also add Elemental Damage to their Crafts by adding additional materials to the Weapon Forge.
Warning: Elemental Damage can only be added to Melee Weapons, Gloves, and Ammo. It can NOT be added to Ranged Weapons such as Slings, Bows, and Crossbows.
FIRE
A potion of Fire breath will add +1 Fire Damage to the Weapon and raise the DC by 2.
A potion of Fire breath, and a Ruby will add +2 Fire Damage to the Weapon and raise the DC by 4
A potion of Fire Breath, a Ruby, and Fire Elemental Essence will add 1d4 Fire Damage to the Weapon, and raise the DC by 4
ACID
A potion of Acid breath will add +1 Acid Damage to the Weapon and raise the DC by 2.
A potion of Acid breath, and a Emerald will add +2 Acid Damage to the Weapon and raise the DC by 4
A potion of Acid Breath, an Emerald, and Acid Elemental Essence will add 1d4 Acid Damage to the Weapon, and raise the DC by 4
COLD
A potion of Cold breath will add +1 Cold Damage to the Weapon and raise the DC by 2.
A potion of Cold breath, and a Sapphire will add +2 Cold Damage to the Weapon and raise the DC by 4
A potion of Cold Breath, a Sapphire, and Cold Elemental Essence will add 1d4 Cold Damage to the Weapon, and raise the DC by 4
ELECTRICAL
A potion of Lighting breath will add +1 Electrical Damage to the Weapon and raise the DC by 2.
A potion of Lighting breath, and a Diamond will add +2 Electrical Damage to the Weapon and raise the DC by 4
A potion of Lighting Breath, a Diamond, and Air Elemental Essence will add 1d4 Electrical Damage to the Weapon, and raise the DC by 4
EXISTING PROPERTIES
If you decide to take a Weapon that has existing properties and use that as the base weapon it will effect the Difficult of the Craft.
A Weapon with Zero existing properties is -2 to the Base DC.
A weapon with 1 Property adds 1 to the DC
A weapon with 2 properties adds 4 to the DC
A weapon with 3 properties adds 9 to the DC
a weapon with 4 properties adds 16 to the DC