

Rules of Engagement
VOID DOORS
Red Void Doors appear to be one way doors to the Shadowdeep.
Sea Ward or Temple Ward
- 1G Has proven a reliable safe entry point into Shadowdeep.
- 1X Enemies have been spotted upon arrival, but very rarely.
- 2S Used one time and there were no enemies in sight upon arrival to Shadowdeep. There were thugh large Legion Patrols in the Area.
- 3B Enemies have been spotted upon arrival, but very rarely.
- 3H Potentially a dangerous point of entry with many nearby enemies.
- 3O This entry point has proven fatal, and best to avoid.
- Blue Moon Doors appear to be one way doors from the Shadowdeep back to Waterdeep, and do not always appear where they have been found in the past. In an effort to learn if a pattern exists it is important everyone make note of the exact date and time that open Moon Doors are encountered.
- The drain of the Negative Energy of Shadowdeep slowly and inevitably erodes those who spend time there. Travelers will eventually feel strength sapped from their limbs, their constitution weakened, and even their coordination will be made clumsy.
- Magic does not appear to function with reliability within the Shadowdeep because of the low levels of magical energy present.
- Mana Crystals can be used to reliably fuel magic.
- Mana Crystals nodes can be found sprouting out of the ground in Shadowdeep and broken into more manageable pieces with traditional mining tools. Be warned the violent striking of Mana Crystal Nodes with mining equipment will release potent and violent raw magic that will injure those nearby.
- Potions appear to carry enough physically stored magic within them to function normally.
- Potions of Invisablity are of limited value because some of the denizens of Shadowdeep appear capable of peering through invisablity such as Shadow Mastiffs, Sharren Prietesses, and the mysterious beings that appear to be the embodiment of negative energy storms.
- A Paladin has been witnessed effectively Laying Hands to heal wounds
- The Monastic practice of Wholeness of Body has proven effective
- There exist small havens of positive energy, often times marked by banners of Helm, but not always. These shelters provide sanctuary from the slow and constant physical drain of the negative energy plane.
- Magical does not function reliably in these Shelters
- Travelers can only effectively find meaningful rest and recover inside some of these shelters
- 1Y A House marked with the banner of Ilmater. While sections are in ruins it does have a bedroom.
- 1Y House of Heroes
- 1N Vasen's Shadowdeep Boarding House
- 1P Helmite marked Barn near North Gate provides some relief from the Negative Energy Drain
- 2E & 2F Inside the Melody Walk Tunnel is a Helmite Bunker with comforts enough for resting
- 2T A house marked by a banner of Ilmater with what appears to be comforts enough to rest comfortably.
- 2M Just South of the Market is a Safe Haven marked with a banner of Ilmater that appears fit for resting within.
Trade Ward Havens
- 3A The Shadowdeep Analog of Auroa's Realms Shop can provide some shelter from the Negative Energy Drain.
- 3B Druid Shoppe, Rest can be found here
- 3Y Jade Dancer, WARNING Sucubi encountered on second floor
Dock Wards
- 3O Thirsty Throat Tavern, rest can be found in the bed chambers. The Ash on the floors are the remains of the Expedition Force
- 4H Soldier's makeshift Barracks marked by a Banner of Torm, capable of providing rest to the wary.
- Surgical Tools that are not dependent upon magic remain useful for tending to battle wounds in the right hands.
- Leeches when properly applied are capable of draining the ill humors from the body restoring healthy vigor, strength, and coordination at the cost of lost blood.

Large Shadowy beings have been found prowling the streets of Waterdeep and dragging people into Shadowdeep.
- If you are victim of such find a Moon Door to escape back to Waterdeep, or a Positive Energy Haven and await help.