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Alfa, and the Unreal 3 Engine.
Posted: Tue Dec 22, 2009 2:19 pm
by Charlie
Have some of you considered moving ALFA to the Unreal 3 Engine? You'd have to convert over to a better product that Bioware now uses, and there would definitely be the server issue. Creating content wouldn't be so hard, as there are more low-poly fantasy-pieces out there than you can count, and/or you would have the ability to take freeware 3D models of whatever, and appropriate them into Unreal.
Re: Alfa, and the Unreal 3 Engine.
Posted: Tue Dec 22, 2009 4:48 pm
by paazin
Unless there was a D&D FR system that could be seamlessly plugged in (and easily) I'd say not...
Posted: Tue Dec 22, 2009 6:21 pm
by hollyfant
NWN2's engine is crap; plain and simple. But coding even a small subset of
the SRD would be a monumental task. Plus the moment we incorporate any
Forgotten Realms or non-open D&D material (like: XP and leveling) we'd get hit with a take down notice faster than you can say "Illithilich".

Re: Alfa, and the Unreal 3 Engine.
Posted: Tue Dec 22, 2009 6:36 pm
by fluffmonster
all of these issues and more should have been immediately apparent in less time than it took to type out the suggestion. Silly charlie is silly.
Re: Alfa, and the Unreal 3 Engine.
Posted: Mon Dec 28, 2009 1:40 am
by Charlie
What about under the d20 open license? The people here are that unskilled in C++? It's not like any of you are making money out of this. I certainly hope not.
Re: Alfa, and the Unreal 3 Engine.
Posted: Mon Dec 28, 2009 2:46 pm
by zicada
lol, you best be trolling sir
Re: Alfa, and the Unreal 3 Engine.
Posted: Mon Dec 28, 2009 4:53 pm
by zicada
Charlie wrote:The people here are that unskilled in C++?
Patches welcome.
Re: Alfa, and the Unreal 3 Engine.
Posted: Tue Dec 29, 2009 5:26 am
by Charlie
No, the idle money question was quite real, but if it strikes a cord, so be it.
Making a melee/magic/archery system for d20 in Unreal wouldn't be that hard, but it would be time consuming. The question is answered from the few comments I've received, is that people don't want to bother. It's understandable, as time is valuable.
Re: Alfa, and the Unreal 3 Engine.
Posted: Tue Dec 29, 2009 11:13 pm
by Regas
Charlie, sounds like you may be a programming stud! Any interest in building/ scripting for Alfa? Sadly, I got a C-- in programming so I'm no use, but we can always use talented peeps!
Re: Alfa, and the Unreal 3 Engine.
Posted: Thu Dec 31, 2009 1:41 am
by Charlie
That's not possible. I'm still barely learning C++ (still reading the book, slowly) and don't have time for artwork.
Re: Alfa, and the Unreal 3 Engine.
Posted: Sat Jan 02, 2010 7:43 am
by paazin
Charlie wrote:That's not possible. I'm still barely learning C++ (still reading the book, slowly) and don't have time for artwork.
Then you've no real idea of how large of a project this is.
Trust me, as someone who is in the field and uses C++ regularly, it would be something you'd hire a team of full-time programmers for.
Re: Alfa, and the Unreal 3 Engine.
Posted: Tue Mar 23, 2010 12:04 am
by Castano
Also, we'd get the aformentioned take-down notice the minute any map, location or other stuff from FR setting made into the game. Essentially you are talking about building a parallel NWN game. Tech/programming issues aside, WOTC, Bioware & Co. will be raging mad.
Re: Alfa, and the Unreal 3 Engine.
Posted: Tue Mar 23, 2010 8:11 am
by danielmn
Castano...
Let it die.
Re: Alfa, and the Unreal 3 Engine.
Posted: Mon Mar 29, 2010 3:54 am
by Stormseeker
With Mount and Blade going multiplayer this week how about using it.*grins* they have mounted combat.
Re: Alfa, and the Unreal 3 Engine.
Posted: Mon Mar 29, 2010 8:08 am
by Blindhamsterman
I actually heard that game had a lot of potential?
(probably not for alfa, but just in general?)