The Mis-Adventures of Waterdeep: Selviel's View
Posted: Mon Sep 06, 2004 10:26 am
Selviel seems to run into so many odd situations in the deep Ive decided to put them all down as they happen. At first I was just gonna keep a running record of it all at home. But then i figured why not do this?
Entry 1:
Selviel awakes from a good night's rest at Safehaven and walks downstairs to find the bar empty. She wanders the streets of the Adventurer's Quarter for a little while. Then remembers that she was hired long ago to rescue babies from goblins in the sewer. She thinks to herself "Theres no way I can take on a horde of goblins by myself.
But I could at least locate where they are hiding and leave." So Selviel ventures into the sewers of waterdeep. Clenching her nose at the smell, she walks along the paths and catwalks of the sewers, through twists and turns, finding no sign of life at all. Just before she is about to give up, she turns the corner: to come face to face with an ant the size of a full grown Uthgard. She screams wildly and quickly sinks and arrow into its neck. And as it falls to the ground she sees a second one, stepping right over its comrades body. She is frozen in terror for and instant as the ant sinks its teeth deeply into her leg. She regains her composer and tries to sink another arrow, backing up towards the wall. She is still to shaky however and misses. She gulps, and screams out for the assistance of her beloved Goddess Akadi, and lets loose another arrow, narrowly avoiding a second chomp from the creature. Her arrow digs into it's head and it falls over limp.
She prays to Akadi for healing, and decides to trudge on. She goes no more than 10 yards more, when she sees a vile dark dwarf watching for any intruders. She sneaks up, and lands an arrow square into his neck. She moves around the corner. But steps directly under a lantern! She looks around, and two more of these dark skinned dwarves spot her. She tries to run, but one of them quaffs a potion and runs much faster, catching up easily and chopping her once on the arm incredibly hard. She manages to lose him in the tunnels ahead though, and finds her way to the surface.
Selviel limps and hobbles back toward Safehaven, leaving a trail of blood behind her. She reaches the door and collapses in a pool of blood. A large man happens across her, and heals her injuries slightly. She sits up and thanks him. The man introduces himself: he is a barbarian from the clan Red Tiger. After a short conversation, Selviel picks herself up and leaves to get some rest and healing. Upon her return, Selviel finds her friend Kalina in the tavern. She stays out of her way as she appears to be busy at the moment. Kalina leaves with a small group of people to the guard post.
Selviel remembers something and follows shortly thereafter. Selviel enters the building and awaits her turn with the Armar Kalina. After the others have left, Kalina helps Selviel to sign on with the watch. After her briefing, Selviel heads back to safehaven, and ends up in a polite conversation with a man dressed in blue robes.
A group of adventurers is to head into the sewers just as she was to about to go off duty, so she decides to join them. The group spends perhaps an hour in the sewers, fighting goblins, mangy animals, and serpents. No children were recovered however. Afterwards she heads to Mother Tathlorn's with a few party members for healing and rest.
Selviel returned to Safehaven and began speaking with any adventurers there about taking down a shadow thief in town. After a while they had a good sized team assembled for the job. They were to meet at the Dripping Dagger Inn when they were ready. On reaching the Inn, Jarrin (the shadow thief in question) walks into the bar, and ignores Selviel's notification of arrest. The party rushes outside, unable to find him. They search around the corner of the building, and Wolf ( a member of the party) turns to speak with the rest. Selviel barely noticed Jarrin sneaking up on Wolf, but it is too late before she can say anything. Jarrin slices Wolf across the neck from behind, and Wolf falls dead to the ground. A chase ensues after the thief and murderer. And Raisor manages to cut him off and take him down. Sel walks over to the body and pulls out her longsword, slicing off the head and stuffing it in a bag.
She asks Locke, a priest of Torm to help carry Wolf back to the Plinth. Sel collects her reward on the way, and they go to meet with the priestess of Torm, to see if the gods would allow Wolf's life to be spared. Praise the gods our prayers were answered! Wolf's living (however nude) form rose before us and Sel sung the high praises.Ecstatic with joy, Selviel and Wolf return to the Haven, wherein a drinking game ensues, leaving Selviel and Wolf passed out on the floor. A couple of elves kept them in good care for the night. And all was well.
NOTE: many things are shortened because I really really want to sleep...
Entry 1:
Selviel awakes from a good night's rest at Safehaven and walks downstairs to find the bar empty. She wanders the streets of the Adventurer's Quarter for a little while. Then remembers that she was hired long ago to rescue babies from goblins in the sewer. She thinks to herself "Theres no way I can take on a horde of goblins by myself.
But I could at least locate where they are hiding and leave." So Selviel ventures into the sewers of waterdeep. Clenching her nose at the smell, she walks along the paths and catwalks of the sewers, through twists and turns, finding no sign of life at all. Just before she is about to give up, she turns the corner: to come face to face with an ant the size of a full grown Uthgard. She screams wildly and quickly sinks and arrow into its neck. And as it falls to the ground she sees a second one, stepping right over its comrades body. She is frozen in terror for and instant as the ant sinks its teeth deeply into her leg. She regains her composer and tries to sink another arrow, backing up towards the wall. She is still to shaky however and misses. She gulps, and screams out for the assistance of her beloved Goddess Akadi, and lets loose another arrow, narrowly avoiding a second chomp from the creature. Her arrow digs into it's head and it falls over limp.
She prays to Akadi for healing, and decides to trudge on. She goes no more than 10 yards more, when she sees a vile dark dwarf watching for any intruders. She sneaks up, and lands an arrow square into his neck. She moves around the corner. But steps directly under a lantern! She looks around, and two more of these dark skinned dwarves spot her. She tries to run, but one of them quaffs a potion and runs much faster, catching up easily and chopping her once on the arm incredibly hard. She manages to lose him in the tunnels ahead though, and finds her way to the surface.
Selviel limps and hobbles back toward Safehaven, leaving a trail of blood behind her. She reaches the door and collapses in a pool of blood. A large man happens across her, and heals her injuries slightly. She sits up and thanks him. The man introduces himself: he is a barbarian from the clan Red Tiger. After a short conversation, Selviel picks herself up and leaves to get some rest and healing. Upon her return, Selviel finds her friend Kalina in the tavern. She stays out of her way as she appears to be busy at the moment. Kalina leaves with a small group of people to the guard post.
Selviel remembers something and follows shortly thereafter. Selviel enters the building and awaits her turn with the Armar Kalina. After the others have left, Kalina helps Selviel to sign on with the watch. After her briefing, Selviel heads back to safehaven, and ends up in a polite conversation with a man dressed in blue robes.
A group of adventurers is to head into the sewers just as she was to about to go off duty, so she decides to join them. The group spends perhaps an hour in the sewers, fighting goblins, mangy animals, and serpents. No children were recovered however. Afterwards she heads to Mother Tathlorn's with a few party members for healing and rest.
Selviel returned to Safehaven and began speaking with any adventurers there about taking down a shadow thief in town. After a while they had a good sized team assembled for the job. They were to meet at the Dripping Dagger Inn when they were ready. On reaching the Inn, Jarrin (the shadow thief in question) walks into the bar, and ignores Selviel's notification of arrest. The party rushes outside, unable to find him. They search around the corner of the building, and Wolf ( a member of the party) turns to speak with the rest. Selviel barely noticed Jarrin sneaking up on Wolf, but it is too late before she can say anything. Jarrin slices Wolf across the neck from behind, and Wolf falls dead to the ground. A chase ensues after the thief and murderer. And Raisor manages to cut him off and take him down. Sel walks over to the body and pulls out her longsword, slicing off the head and stuffing it in a bag.
She asks Locke, a priest of Torm to help carry Wolf back to the Plinth. Sel collects her reward on the way, and they go to meet with the priestess of Torm, to see if the gods would allow Wolf's life to be spared. Praise the gods our prayers were answered! Wolf's living (however nude) form rose before us and Sel sung the high praises.Ecstatic with joy, Selviel and Wolf return to the Haven, wherein a drinking game ensues, leaving Selviel and Wolf passed out on the floor. A couple of elves kept them in good care for the night. And all was well.
NOTE: many things are shortened because I really really want to sleep...