A feat (or few) that works off local variables on the creature (say) seems a good one, then. Close enough to a template, or actually really it is a template. If you'd take it up to development at some point, brilliant
"Ability drain", "HP damage" and "Level drain" indeed seems to cover most needs. Especially if HP damage would come in all the different varieties the engine allows (especially elemental/neg).
Even if ability drain and hp dmg are split to different feats between the abilities and damage types respectively, and of course between ranged and melee, it'd end up with about three dozen feats. Which seems still manageable, if the DCs are read off creature abilities as you say (or the DC could be a variable if simpler?), and damage dice number and sides are read off two int variables. Of course if it's easier to read damage type off a variable, too, then all for it. The point being that ability type seems more difficult a variable than just integers, builders need a lookup table on exact strings for each type probably.
Are you sure the feats are a better way to do this, than to use the "special abilities" tab of the critter blueprint?
*Is excited now*
Touch attacks?
Re: Touch attacks?
The request I always give when offering to take on a project stands: if I do it, let me write it. Someone else writing it takes all of the creative work out of it, and makes it joyless monotony to write. I don't like joyless monotony. I won't do joyless monotony for entertainment.t-ice wrote:A feat (or few) that works off local variables on the creature (say) seems a good one, then. Close enough to a template, or actually really it is a template. If you'd take it up to development at some point, brilliant
"Ability drain", "HP damage" and "Level drain" indeed seems to cover most needs. Especially if HP damage would come in all the different varieties the engine allows (especially elemental/neg).
Even if ability drain and hp dmg are split to different feats between the abilities and damage types respectively, and of course between ranged and melee, it'd end up with about three dozen feats. Which seems still manageable, if the DCs are read off creature abilities as you say (or the DC could be a variable if simpler?), and damage dice number and sides are read off two int variables. Of course if it's easier to read damage type off a variable, too, then all for it. The point being that ability type seems more difficult a variable than just integers, builders need a lookup table on exact strings for each type probably.
Are you sure the feats are a better way to do this, than to use the "special abilities" tab of the critter blueprint?
*Is excited now*
Re: Touch attacks?
You are surely aware that I don't have authority on alfa's "b-game" about what's allowed here or not. What needs be done to pass the proposal through Standards and Admins and whatnot, I would be willing to offer my help as it is, though.
Fow my part, only thing I can say is that any system creating canon touch attack abilities (or something close to it by nwn2 engine limitations) would surely be gratefully accepted and used over Exodus -side. If the permission to use it is given. I might even add it'd likely see the light of day on the live Amn module before passing the first stage of alfa's b-game, if "submitted" at the same time Come to think of it, having it working smoothing in Amn shouldn't harm passing through alfa's scrutiny levels, either.
What I was trying at is discussion about the topic, maybe even learning something about the mechanics while at it. It's something I enjoy about topics I am excited about. I've also found a sounding board to bounce my ideas off on any development is highly valuable, even if one only semi-knowledgeable on the details. One always makes mistakes, but two people making the same mistake is significantly rarer. However, this isn't a topic on development methods and ways, you are certainly more than welcome to work your way. If you find the discussion a waste of time, I'll just stop.
Fow my part, only thing I can say is that any system creating canon touch attack abilities (or something close to it by nwn2 engine limitations) would surely be gratefully accepted and used over Exodus -side. If the permission to use it is given. I might even add it'd likely see the light of day on the live Amn module before passing the first stage of alfa's b-game, if "submitted" at the same time Come to think of it, having it working smoothing in Amn shouldn't harm passing through alfa's scrutiny levels, either.
What I was trying at is discussion about the topic, maybe even learning something about the mechanics while at it. It's something I enjoy about topics I am excited about. I've also found a sounding board to bounce my ideas off on any development is highly valuable, even if one only semi-knowledgeable on the details. One always makes mistakes, but two people making the same mistake is significantly rarer. However, this isn't a topic on development methods and ways, you are certainly more than welcome to work your way. If you find the discussion a waste of time, I'll just stop.
Re: Touch attacks?
Blarg. Accidental post.
Re: Touch attacks?
FAEL
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"