I-KP wrote:oldgrayrogue wrote:DMs CvC players with their NPCs all the time and players seem to love it. First thing I say to a DM who DMs me is that I will never gripe and moan if you kill my PC -- just please make it exciting! Only time PC death bothers me is when it happens at low levels in a meaningless way before the character can develop any sort of story. I love the adventure of roleplaying in D&D. Worrying OOCly about my PC dying ruins it. I honestly don't see why CvC is such an issue when it is player to player rather than DM to player. Maybe its ego or something. CvC can be exciting! Enjoy it! Let go of the drama -- and your PCs when their time comes -- play with each other no matter the outcome, and have fun.
Ah, what a gloriously libertarian world you must live in. Don't keep the address secret, I'd like to visit it from time to time - maybe even emigrate.

Some may see my point of view as hopeless idealism but the fact is that there are many players -- in fact most that I have enjoyed playing with on ALFA over the years -- who operate under the same set of beliefs. To me the goal should be to get everyone trusting each other enough that we can all enjoy serious RP without getting so seriously paranoid that we forget this is a game we play together to have fun. Yes, when you invest a lot of time in developing a character, and the story around that character, you become attached to it and don't want to see it end -- at least not in a meaningless way. But all good stories have endings -- some happy, some sad, some that leave you wondering Huh? Sometimes I hate to see a good book end, but it was still a good book I'll remember fondly despite the fact it's over.
Character v. Character conflict -- whether it is actual battle to the death, verbal confrontation, plotting or whatever -- gives the players much more of a stake in shaping the story they conceived for their own PC, other PC's stories and the overarching plots and stories presented by our DMs. A world where conflict between PCs is artificially limited due to mainly the OOC concerns mentioned in this thread cheapens the RP in my view, and wrecks immersion to a certain extent. Some of the most intense and memorable RP moments I have enjoyed over the years have been in the context of character v character conflict, without a DM even being present. Unless a DM plays with your group almost every day you log on, he can't know the PCs like those other players you RP with day in and day out -- whether they are your friends IC or your enemies or something in between.
IMO most of the drama over CvC conflicts -- just like DMd deaths of PCs -- is due to people being so attached to their toons they can't handle it when they die. No CvC rule is going to change that. Other gripes arise because PCs feel that for whatever reason a CvC fight was unfair, either due to meta or other considerations. As others have said, there are already rules about metagaming etc to resolve situations where players behave inappropriately whether it is in CvC or non CvC situations. As Ronan has pointed out too, if another player starts going meta during CvC there is nothing stopping someone from stopping the action, and even logging out if necessary.
The less restrictions on creativity and immersion we place on each other, the better. Oh and I-KP, the world I live in is full of laws, restrictions, etiquette, taboos, conventions that require observance day in and day out. The libertarian place I run to to get away from that can be found on line -- it's called ALFA =)