The Penguin's Horde

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dergon darkhelm
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Re: The Penguin's Horde

Post by dergon darkhelm »

Wild Wombat wrote:Murgen overhears the conversation (there are no secrets in the SafeHaven, afterall) and says, "Wul, Ima not sayin I know much 'bout yer finger waving but yer spellin mebbe work fine fer them ya ken cast on, but 'ow many time yer able tae cast? Why nae buy some o them 'bestos cloaks an stiffen 'em wi tha ten foot poles all 'venturers allays carry? Ya sew 'em cross an lengthwise tae gi 'em some s'port an thenss yae ken walk 'cross?"

"Jes 'ave a care yae dunna fall in," he continues with a laugh.

((At work and I can't remember how much the cloaks cost ... which could obviously make this prohibitively expensive.))
I reckon for a big lug like myself even having an asbestos cloak won't be enough.

It was immolation down there ... having a bit of extra cover won't make it.


*shakes his head*

We need stronger magiks... ones that can last through the flames. Or failing that, maybe a different approach altogether. If we could could just get one of us immune we could draw the beasts one way and maybe allow a sneak to get through the lines and find ...


*Wayfarer trails off and pauses for a long time*

Find .... I don't know what...
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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valn99
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Re: The Penguin's Horde

Post by valn99 »

Not opposed to a mechanical solution either, if we have the time and money for it. :)
For the "going the long way around", would invisibility help?
The front liners in heavy armor would still make a lot of noise...

A lower level solution would be "Obscuring mist", which isn't implemented in NWN1. :(
But my use of it has saved my party many times over the years in PnP games.
A substitute might be Darkness.
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dergon darkhelm
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Re: The Penguin's Horde

Post by dergon darkhelm »

valn99 wrote:Not opposed to a mechanical solution either, if we have the time and money for it. :)
For the "going the long way around", would invisibility help?
The front liners in heavy armor would still make a lot of noise...

A lower level solution would be "Obscuring mist", which isn't implemented in NWN1. :(
But my use of it has saved my party many times over the years in PnP games.
A substitute might be Darkness.

It has to be something creative.

((OOC: If we play it by the NWN1 engine, a +2 save v. fire on that asbestos cloak is a piss in the ocean. Instead we would need multiple PCs with DR 10- fire or full on elemental resistance to make it all the way through.

I welcome "out of engine" creativity :) )
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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Senor T
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Re: The Penguin's Horde

Post by Senor T »

Who knew a thread about loot would be so popular?

Makes sense that everyone would want to be there. In that case, I think it's just a matter of prepping as much as possible and burning as little as possible on level one in order to get there.

An idea would be for the lowbies to hit lvl1 and clear it out since the highbies usually get going a bit later anyway. Though our DMs may well have other plans, of course.
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ayergo
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Re: The Penguin's Horde

Post by ayergo »

I added more loot. :twisted:

Firestag beetles should be fixed.

If you want the lowbies to clear it you better pay them!
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Re: The Penguin's Horde

Post by Rumple C »

Senor T wrote:An idea would be for the lowbies to hit lvl1 and clear it out since the highbies usually get going a bit later anyway. Though our DMs may well have other plans, of course.
Send in the cannon fodder!
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Galadorn
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Re: The Penguin's Horde

Post by Galadorn »

bah, don't overplan........gives us headaches (since we can really never agree) and most of all gives DMs easy ways to META counter our well made plans no matter how original they are! no offense to those who don't agree, and no offense to DMs. It's just simply natural.

No overplanning! We know what to expect for 90% of the dungeon. Pray/Study the spells we know will help, throw in an "RP Spell Placement" at every spell level for out-of-engine RP spell needs if you want... and grab the basic spells you know will come in handy (restorations, bull's strengths, dispel magic, etc).

And drop a few hundred on a back up potion (or two) of healing, protection vs. elements, and STR in case you expect to be burdened by being overweight and would rather run out with the loot than have to drop it in case we have to flee.

Then I say let's have a go (again). The group we had, plus the lowbies (who as far as I have seen are "not" that "lowbie" anymore by the way.... the PGing is strong in this new crew!), i'd say with 10-12 of us bumping into each other down there we're bound for glory and success! yaha!
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Galadorn
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Re: The Penguin's Horde

Post by Galadorn »

oops...forget all that.

Toliv is supposed to be dead!

Carry on.
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ayergo
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Re: The Penguin's Horde

Post by ayergo »

Oh yeah, and a lot of the loot I added was well before you get to the "end". So maybe even getting part way is worthwhile?

Or I'm open to creative solutions or more powerful spells folks want to try and access to pull it off.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Galadorn
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Re: The Penguin's Horde

Post by Galadorn »

Level 2 (Cleric, Wizard, Ranger, Druid, Bard) Spell:
"Destroy Fire Elementals"
Range: Unlimited
Area of Effect: Collossal
Save: None

When cast, all Fire Elementals within the area of effect instantly die, dropping gold and loot at their feet.




k-thanks-bai

.......hey, I made it level 2 at least?
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Cleasor
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Re: The Penguin's Horde

Post by Cleasor »

First: When are we doing this?

Second: The Thayan bastards have Protection from Element scrolls for 375 gp each. DR 30/ But expires after 40 pts of damage.

Don't ask what Jackman was doing there.
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Galadorn
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Re: The Penguin's Horde

Post by Galadorn »

What's wrong with The Thayan Enclave?
I go there all the time.
Lads are solid at makin' useful shite.


And jumpin' jellybeans Batman, 375gp for 1 scroll that runs out after 40 points? omfg...

HEAR YE HEAR YE! Anyone who wants that spell cast on them, i'll charge 200gp for it. Save you 175gp! Anytime you ever think about spending 375gp on 1 scroll for that spell - think of me...
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Galadorn
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Re: The Penguin's Horde

Post by Galadorn »

oops...forget all that.

Toliv is supposed to be dead!

Carry on.
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dergon darkhelm
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Re: The Penguin's Horde

Post by dergon darkhelm »

Protection from elements would at least buy a few additional rounds between needed reapplication of magics. (Particularly if it is divine magic... then the preponderance of clerics could cast a lot of it .... If arcan (like Thayan complex most likely is, it would require the wizard to act as the buff bot .... keeping track of PCs' elemental damage level in a very chaotic environment)

It's important to remember just how much fire was flying around down there. Trailyn was drinking an endure elements potion every 2-3 rounds. I would love to find some true DR/ fire items if possible before going again. (I suppose that may be wishful thinking though)
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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dergon darkhelm
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Re: The Penguin's Horde

Post by dergon darkhelm »

Also had a thought:

We might hire a priest with the fire domain. He could turn fire elementals as if undead. Hook him up with an extra turning item and maybe we thin out the attacks a bit on the way through.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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