Mod 4.0 Bug Thread

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oldgrayrogue
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Re: Mod 4.0 Bug Thread

Post by oldgrayrogue »

Electryc wrote:While using the renaming bench, I changed the shape of my quarterstaff, and the table charged me 330 gp! My fault for not looking but still seems a little steep.
Renamer cost for item customization seems way out of whack and prohibitive. I have a +2 shield that I tried to change to a round model and the cost was 2400.
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Re: Mod 4.0 Bug Thread

Post by Peter_Abelard »

Hello! I checked on frostbreath potions too. The alchemist table has a message about making them, and the waterbreathing potion used to make it and XP disappears, but no frostbreath potion is created.
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Senor T
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Re: Mod 4.0 Bug Thread

Post by Senor T »

Watchful Order scroll store doesn’t display when you select it in the dialogue. Displays that I need the level 6 store and drops out of the dialogue. Doesn’t take my 7 coins.
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ayergo
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Senor T wrote:Watchful Order scroll store doesn’t display when you select it in the dialogue. Displays that I need the level 6 store and drops out of the dialogue. Doesn’t take my 7 coins.
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Re: Mod 4.0 Bug Thread

Post by gribo »

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ayergo
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Peter_Abelard wrote:Hello! I checked on frostbreath potions too. The alchemist table has a message about making them, and the waterbreathing potion used to make it and XP disappears, but no frostbreath potion is created.
Should be fixed, please give it a go. There are also frost bombs for those with a gnomish alchemist kit. :)
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Re: Mod 4.0 Bug Thread

Post by Peter_Abelard »

Frostbreath potions are a go, and they’re pretty fantastic. The poor dweomervore I blasted with one instafroze.

Will try to figure out frost bombs soon!
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Re: Mod 4.0 Bug Thread

Post by Cleasor »

The Item Renamer tables are broke. An error script fires and then they become your henchmen and travel with you through ATs.
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Re: Mod 4.0 Bug Thread

Post by oldgrayrogue »

relogging will make the table "drop party" leave them somewhere that makes a bit of sense.
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Re: Mod 4.0 Bug Thread

Post by Electryc »

BROKEN AT: Haunted Mine, Top South West room has an AT. You take AT (it takes you to the 2nd level), you can't get back. I used a couple of inv potions to find the AT at the other side of the mine.
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Re: Mod 4.0 Bug Thread

Post by Gaia_Nostra »

Electryc wrote:BROKEN AT: Haunted Mine, Top South West room has an AT. You take AT (it takes you to the 2nd level), you can't get back. I used a couple of inv potions to find the AT at the other side of the mine.
FYI, you can use the AT in either chamber, but the "hotspots" for both ATs are not quite right. Click on one of the "back" corners of the highlighted area (orientation-wise, your back would be to the opening that leads out of the room) and you should be able to get back up to the first level.
Last edited by Gaia_Nostra on Tue Jan 15, 2019 6:21 am, edited 2 times in total.
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Re: Mod 4.0 Bug Thread

Post by Gaia_Nostra »

Area: Westwood 22. There appear to be some "one-way" passages though the waterfalls. I will take some screenshots to illustrate, but would be like to do it with a DM online, so I don't have to go through the a dozen Westwood areas to get back to WD.

Not a bug. There is a "hidden door" that allows you to return. I guess Angus was not as perceptive on his previous visit.
Last edited by Gaia_Nostra on Fri Jan 18, 2019 11:41 pm, edited 1 time in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Gaia_Nostra wrote:Area: Westwood 22. There appear to be some "one-way" passages though the waterfalls. I will take some screenshots to illustrate, but would be like to do it with a DM online, so I don't have to go through the a dozen Westwood areas to get back to WD.
In the elven town? I believe those ATs all work so might need some more info there.
There's a place I like to hide
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But only didn't realize and you were scared
It's a place where you will learn
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Re: Mod 4.0 Bug Thread

Post by ImStrokerAce »

Last I was there, you needed a decent search to find the other end.
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Re: Mod 4.0 Bug Thread

Post by Electryc »

For some reason the street merchants in Castle and North Wards: 2H are not spawning.
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