Mod 6.0 Bug Reports
Moderators: ALFA Administrators, invalid group 3
- Ithildur
- Dungeon Master
- Posts: 3548
- Joined: Wed Oct 06, 2004 7:46 am
- Location: Best pizza town in the universe
- Contact:
Re: Mod 6.0 Bug Reports
There's something wonky going on with Intimidate
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: Mod 6.0 Bug Reports
Are the vfx now permanent? I cant seem to toggle my quiver off or my backpack or my sword or bow?
Re: Mod 6.0 Bug Reports
Fires don't seem to be spawning in the rat hills areas. We went today and yesterday and neither I nor my newbie mage mate could see any fires at all. I have seen them most times I've been there in the past and he recent put out a couple in the Southern Ward so it's not that we are just missing them. edit: fires are there again, all hail the bug smasher
Also the Stone Golem in Lantarh's is standing well in the way of the doorway into the main shop area, makes it a bit difficult to get in and out and if he somehow gets shuffled across more then it might become impossible. Could just be needing a server reset to get him back in place though I guess
Thanks so much!
Also the Stone Golem in Lantarh's is standing well in the way of the doorway into the main shop area, makes it a bit difficult to get in and out and if he somehow gets shuffled across more then it might become impossible. Could just be needing a server reset to get him back in place though I guess
Thanks so much!
Last edited by Knighted on Sun May 31, 2020 10:20 pm, edited 2 times in total.
UKTZ DM and builder on the ALFA: Sea of Swords server The Moonshae Isles. Builder on Daggerford server. Contact me on Discord for any DM-related queries.
Find out more about the NWN1 revival (in NWN: Enhanced Edition) at www.alfanwn1.org
Discord u/n is El Grillo. GSID is Elyas T'almera.
Find out more about the NWN1 revival (in NWN: Enhanced Edition) at www.alfanwn1.org
Discord u/n is El Grillo. GSID is Elyas T'almera.
Re: Mod 6.0 Bug Reports
Missing area transition - 1W heading south into 2C. The larger central street on the southern edge of 1W is missing an area transition.
Thanks
Thanks
UKTZ DM and builder on the ALFA: Sea of Swords server The Moonshae Isles. Builder on Daggerford server. Contact me on Discord for any DM-related queries.
Find out more about the NWN1 revival (in NWN: Enhanced Edition) at www.alfanwn1.org
Discord u/n is El Grillo. GSID is Elyas T'almera.
Find out more about the NWN1 revival (in NWN: Enhanced Edition) at www.alfanwn1.org
Discord u/n is El Grillo. GSID is Elyas T'almera.
Re: Mod 6.0 Bug Reports
Not sure if its a bug or just something weird or what to make of it. I used a stone in the AG to spawn Gael's fire mephit for an ignan lesson by the fire. The first thing he did was attack the gaurdgoyles. I dont know if they were hostile to start with or not but they are now. So not sure if its a faction thing but wanted to mention it here before they get loose and start killing PCs
Re: Mod 6.0 Bug Reports
House of Inspired hands AT is not working. Sea ward 1S
Current NWN1 PCs: Cyrus Thelvair, Castien Miracaryn, Yargrim Goldbrew.
"Bring out your dead!"
"Bring out your dead!"
Re: Mod 6.0 Bug Reports
VFX items cannot be turned off again.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
Re: Mod 6.0 Bug Reports
Area 1S: The North/Troll Tower City Guard think they're guarding the City of the Dead.. and are taking bribes.
Area 1C: No ambient track or music!
Area 1C: No ambient track or music!
Re: Mod 6.0 Bug Reports
The PC quarters within the Westwood elven enclave do not allow resting.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
Re: Mod 6.0 Bug Reports
Guards in Castle Waterdeep and the Troll Tower think they're guarding the City of the Dead. This is useful for a quick night time teleport.
Area 3T, 3L, 3S, 3C, 2W.. no Ambient track or Music
Area 3T, 3L, 3S, 3C, 2W.. no Ambient track or Music
Re: Mod 6.0 Bug Reports
- Cast summons are still refreshing on log in/log out.
- Area 1Y (I think, south of the west coast gate) has a floating tree on top of another tree. Those trees should also have static toggled so keyhole works.
- Dungeon of the Crypt level 1 is spawning sarcophagi that are not usable.
- Could not scribe a scroll of shades. I was able to scribe Greater Shadow Conjuration. I wonder about whether one of the sub-selected spells is the scribable one, and will continue to experiment.
- Area 1Y (I think, south of the west coast gate) has a floating tree on top of another tree. Those trees should also have static toggled so keyhole works.
- Dungeon of the Crypt level 1 is spawning sarcophagi that are not usable.
- Could not scribe a scroll of shades. I was able to scribe Greater Shadow Conjuration. I wonder about whether one of the sub-selected spells is the scribable one, and will continue to experiment.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
- ImStrokerAce
- Orc Champion
- Posts: 472
- Joined: Sun Jan 09, 2005 7:41 am
- Location: British Columbia, Canada
Re: Mod 6.0 Bug Reports
The update today seems to have disabled the 15xp Explore script.
Current PC:
Mephis the Awkward Mage
Mephis the Awkward Mage
Re: Mod 6.0 Bug Reports
Random traps are being spawned in lots of areas. Sometimes they even spawn in walls or off-terrain bits of maps. I have seen them spawn in the walls of the slime cave, in the sewers in places there are never traps, in Whistling Blades shop, and in the Seldarine Pantheon.
UKTZ DM and builder on the ALFA: Sea of Swords server The Moonshae Isles. Builder on Daggerford server. Contact me on Discord for any DM-related queries.
Find out more about the NWN1 revival (in NWN: Enhanced Edition) at www.alfanwn1.org
Discord u/n is El Grillo. GSID is Elyas T'almera.
Find out more about the NWN1 revival (in NWN: Enhanced Edition) at www.alfanwn1.org
Discord u/n is El Grillo. GSID is Elyas T'almera.
- Ithildur
- Dungeon Master
- Posts: 3548
- Joined: Wed Oct 06, 2004 7:46 am
- Location: Best pizza town in the universe
- Contact:
Re: Mod 6.0 Bug Reports
The House of Inspired Hands area 1S does not currently seem to have a working AT at the entrance.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
- ImStrokerAce
- Orc Champion
- Posts: 472
- Joined: Sun Jan 09, 2005 7:41 am
- Location: British Columbia, Canada
Re: Mod 6.0 Bug Reports
Hello!
Those dastardly Dire Rats are once again passing around the plague; if this is a feature and not a bug, please ignore.
Cheers
Those dastardly Dire Rats are once again passing around the plague; if this is a feature and not a bug, please ignore.
Cheers
Current PC:
Mephis the Awkward Mage
Mephis the Awkward Mage